How to Cheat in Maya 2013 Tools and Techniques for Character Animation
All professional animators know a handful of secrets that give them an edge in a production environment. ""How to Cheat in Maya"" puts these secrets in your hands! Learn time and energy saving techniques tested in real Hollywood productions in this book, jam-packed with screensho...
Otros Autores: | |
---|---|
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
London :
Routledge
2017.
|
Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628225206719 |
Tabla de Contenidos:
- HOW TO cheat IN Maya 2013 Tools and Techniques for Character Animation; Copyright; Contents; How to Cheat and Why; Acknowledgments; How to Use This Book; 1 Animation Principles; Squash and Stretch; Anticipation; Staging; Straight Ahead/Pose to Pose; Overlapping Action/Follow-through; Slow In/Slow Out; Arcs; Secondary Action; Timing; Exaggeration; Solid Drawing; Appeal; Interlude: What Is "Workflow"?; 2 Splines; How Splines Work; Splines and Spacing; Tangent Types; Tangent Handles; Spline Technique; Spline Reference; Interlude: To School or Not to School?; 3 Graph Editor; Graph Editor Windup
- Visual ToolsWorking with Keys; Value Operators; Buffer Curves; Speed Cheats; 4 Techniques; Auto Key; Timeline Techniques; Cartoony Motion; Trax Editor; Copying Curves; Editable Motion Trails; IK and FK; IK/FK Switching; Character Sets; Multiple Pivot Points; Reblocking; Interlude: Office Etiquette; 5 Constraints; Parenting; Parent Constraints; Constraining a Prop; Constraint Weights; Animating with Constraints; Interlude: The Right Stuff; 6 Rigging Cheats; Rig Testing; Sprucing It Up; Visual Switches; Interlude: Holding Your Own; 7 Cameras and Layout; Framing and Lenses; Camera Sequencer
- UberCamAnimating Cameras; Interlude: Finding Inspiration; 8 Workflow; Planning/Reference; FCheck Trick; Stepped Keys; Checking Silhouette; Moving Holds When Splining; Moving Holds w/ Retime Tool; Refining Arcs in Polish; Final Texture; Spotlight-Özgür Aydoğdu; 9 Cycles; Cycle Basics; Stride Length; Walk Cycle; Flying Cycle; Quad Cycles; 10 Referencing; Referencing Basics; Offline Edits; Saving Reference Edits; Interlude: Giving Feedback; 11 Facial Animation; Planning and Prep; Core Poses; Lip Sync 1 - Jaw Motion; Lip Sync 2 - Mouth Corners; Lip Sync 3 - Mouth Shapes; Lip Sync 4 - Tongue
- BlinksBlink and Brows; Eye Darts; Final Touches; Interlude: Repetitive Stress Injury; 12 Animation Layers; How Animation Layers Work; Animation Layer Basics; Creating Variations; Creating Variations 2; Layers for Texture; Interlude: Your Demo Reel; Animator Interviews; Index