DESIGN AND IMPLEMENTATION OF 3D GRAPHICS SYSTEMS

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D...

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Detalles Bibliográficos
Autor principal: GOMES, JONAS (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: [Place of publication not identified] CRC Press 2017.
Edición:First edition
Colección:An A K Peters Book
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628206806719
Tabla de Contenidos:
  • chapter 1 Introduction
  • chapter 2 Objects and Graphics Devices
  • chapter 3 Interaction and Graphical Interfaces
  • chapter 4 Geometry
  • chapter 5 Color
  • chapter 6 Digital Image
  • chapter 7 Description of 3D Scenes
  • chapter 8 3D Geometric Models
  • chapter 9 Modeling Techniques
  • chapter 10 Hierarchies and Articulated Objects
  • chapter 11 Viewing and Camera Transformations
  • chapter 12 Surface Clipping for Viewing
  • chapter 13 Rasterization
  • chapter 14 Visible Surface Calculation
  • chapter 15 Local Illumination Models
  • chapter 16 Global Illumination
  • chapter 17 Mapping Techniques
  • chapter 18 Shading
  • chapter 19 3D Graphics Systems.