Programming 2D games

A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted u...

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Detalles Bibliográficos
Otros Autores: Kelly, Charles, eauthor (eauthor)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL : A K Peters/CRC Press, an imprint of Taylor and Francis 2012.
Edición:1st edition
Colección:An A K Peters Book
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628205006719
Tabla de Contenidos:
  • Front Cover; Table of Contents; Introduction; 1. Getting Started; 2. Windows Programming Fundamentals; 3. Introduction to DirectX; 4. The Game Engine; 5. Sprites and Animation; 6. Collisions and Entities; 7. Sound; 8. Text; 9. Enhanced Appearance; 10. Tiled Games; 11. Building a Complete Game; 12. Network Programming; The Journey