Finish your film! tips and tricks for making an animated short in Maya
Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by-step through the actual production processes of creating a 3D Short film with Maya. Other books focus solely on the creative decisions of 3D Animation and broadly cover th...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Burlington, Massachusetts ; Abingdon, Oxon :
Focal Press
2014.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628185506719 |
Tabla de Contenidos:
- Cover; Half Title; Title Page; Copyright Page; Table of Contents; Acknowledgements; Foreword by Bill Kroyer; Chapter 1: Introduction to Short Film; Key Characteristics of Short Filmmaking; Finish by Making a Plan; Workspace is Essential; Further Removing Distractions; Beginning to Understand Short Film as a Medium; How to Use This Book; Introducing Booty Call and Our Supporting Films; Booty Call; Supporting Films; Adrift; Beat; Crayon Dragon; Devils, Angels, and Dating; Drink Drunk; Dubstep Dispute; For the Remainder; Meet Buck; Our Wonderful Nature; Paths of Hate; Reverso; Finish Your Film!
- Chapter 2: Introduction to 3D ProductionUsing This Chapter; The Standard Studio Pipeline; Processes Explained In Depth; Script; Design; Visual Development; Storyboards; Recording; Animatic; Modeling; Texturing; Rigging; Layout; Animation; Lighting; Rendering; Compositing; Editing; Sound Effects/Music; Color/Master; Getting Started; Chapter 3: Story; Structure; Beginning; Instantly Recognizable Characters; Middle; The Modular Middle; End; Simple Structure; Examples; Keeping It Under Control; Number of Characters; Number of Environments; Theme Versus Moral; The Theme/Moral Feedback Loop
- Booty CallOur Supporting Films; Adrift; Beat; Crayon Dragon; Devils, Angels, & Dating; Drink Drunk; Dubstep Dispute; For the Remainder; Meet Buck; Our Wonderful Nature; Paths of Hate; Reverso; Pitching the Story; Wrapping Up Story; Chapter 4: Pre-production; Setup; Software and Hardware; Hardware; Ergonomics; File Management; Folder Structure; File-Naming Convention; Working and Publishing; Push or Pull Workflow; Design; Drawing Skill; Shake it Out; Have Fun; Babinsky's Design; Further Exploration; Environment/Prop Design; Environment Economy; Storyboards; The Cutting Room Floor; Booty Boards
- More BoardsThe Animatic; Work in Layers; Adding Frame Counters; Editing the Animatic; Making Timing Decisions; Animatic v1.0; Cutting Audio for Layout; Final Prep; Setting Up Your Backup; Communication and Planning; Communication Methods; Project Management Software; Charting Progress; All-Over Solutions; Ready? Get Set; Go!; Chapter 5: 3D Pre-production; Deciding What to Create and What to Download; Booty Call's Downloaded Assets; Level of Detail; Prop Creation; Working From Designs; Starting the Props; Anchor Model; Stitching It Up; Asymmetry; Smooth Mesh Preview; Creased Edges; UV Tricks
- Is It Necessary?Making the Most of UVs; Purposeful Seams; Character Modeling; Start With Edge Loops; Creased Edges and Character Models; Separate Geometry; Environment Modeling; Variations in Your Environments; Texturing; Photoreal is Not the Only Choice; Reusing Colors; Painting Textures in Maya; Blocking in Matte Paintings; Prop Rigging; What is What?; Adding to the Prop; Character Rigging; AB Autorig; Rapid Rig; The Setup Machine; The Face Machine; More Custom Rigs; Facial Rigging; Left/Right Facial Workflow; Blend Shape Nodes and SkinCluster Nodes; Connecting Blend Shapes to Controllers
- Environment Rigging