Processing creative coding and generative art in Processing 2

Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up...

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Bibliographic Details
Main Author: Greenberg, Ira (-)
Other Authors: Xu, Dianna, Kumar, D. (Deepak)
Format: eBook
Language:Inglés
Published: [Berkeley, CA] : Friends of ED / Apress c2013.
Edition:2nd ed. 2013.
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628173306719
Table of Contents:
  • Cover; Title Page; Copyright Page; Contents at a Glance; Table of Contents; Foreword; About the Authors; About the Technical Reviewer; About the Cover Image Artist; Acknowledgments; Introduction; Resources; In the Book; Chapter 1 Diving into the Shallow End; Programming vs. Computer Science; Art + Science = Creative Coding; MIT Media Lab; What Is Processing?; Bits and Bytes; Mnemonics; Java; Processing; Quick Tour; Processing Menu System; Edit Menu; Sketch Menu; Tools Menu; Help Menu; Additional Menus; Summary; Chapter 2 Art by Numbers; Algorithms; Pseudocode Example; Generative Algorithm
  • Drawing with CodePrimitives; Code Comments; Coordinate Systems; Algorithmic Face; Primitive Variables; Naming Rules and Conventions; Strict Typing; Face Implementation; Quick Math Refresher; Summary; Chapter 3 Processing Boot Camp; Functions; Reimplementing rect(); Local Variables and Scope; Adding Some Logic; Switch and Ternary; Switch Statement; Ternary Operator; Moving Beyond the Primitives; Yet Another Rectangle; Expanding the API; Polygon Implementation; Improved Polygon; Transformations; Perfected Polygon; Loops; Compound Operators; Putting It All Together; Having Some Polygonal Fun
  • Polygonal WallpaperPushing and Popping the Matrix; Star Mandala Table; Honing Your Coding Craft; A Simple Mandala; Create a Mandala Table; Summary; Chapter 4 Creating Across Time and Curved Space; Keep It Local; Examining the Variables; Thinking About Memory; Returning Value; Prime Time; Making Things Move; Moving and Rotating; Adding Simple Collision; Progress, Not Perfection; Calculating a Dynamic Radius; Introducing Curves; Processing's Curve Functions; Controlling Curves; quadraticVertex(); Closed Quadratic Curve; bezierVertex(); curveVertex(); curveVertex() Ellipse; Summary
  • Chapter 5 Expressive Power of DataArrays; Indexing, Size, and Loops; Example: A Simple Bar Graph; Array Operations; Printing; Min, Max, and Sorting; Example: A Better, Interactive curveVertex; Primitive and Reference Types; Arrays As Parameters; Time Series Visualization; Simple Data Modeling; Data Visualization; Mapping Numbers; Basic Plots; Time Series; Heat Maps; Proportional Symbols; Algorithms and Issues of Space and Time; Summary; References; Chapter 6 Organizing Chaos; Objects: Attributes and Behavior; Classes: Object Factories; Object-Oriented Programming in Processing
  • Customizing InstancesA Useful Keyword: this; Tabs: Organizing Code; Defining Additional Behaviors: Motion; OOP and Encapsulation in Processing; PVector Class in Processing; Ball in a Box; Composition: Has-a Relationships; Simulated Physics: Verlet Motion; Two Balls and a Stick: An Application of Verlet Integration; Inheritance: Is-a Relationships; Interfaces Are Doable; Summary; Chapter 7 Creative Abstraction; Strings; String Methods; Working with Strings; Text Visualization: Creating Word Clouds; Acquiring the Data; Parsing the Data; Filtering the Data; The ArrayList Class
  • Filtering Function Words and Stop Words