Write your way into animation and games create a writing career in animation and games

Christy Marx offers expert advice on how to become an animation and games writer. She includes in this book helpful tips, tricks and tutorials for writers needing to generate original game and animation concepts and narratives.

Detalles Bibliográficos
Otros Autores: Marx, Christy., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Burlington, Mass. : Focal Press/Elsevier 2010.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628166006719
Tabla de Contenidos:
  • Introduction: Introduction to Animation Writing 1 Marx Writingfor Animation, Comics and Games: Animation terminology 2 Marx Writingfor Animation, Comics and Games: The Basics 3 Wright: Animation Writing and Development: Basic Animation Writing Structure 4 Wright: Animation Writing and Development: Developing Characters 5 Wright: Animation Writing and Development: Comedy and Gag Writing 6 Wright: Animation Writing and Development: The Animation Feature 7 Wright: Animation Writing and Development: The Pitch 8 Marx: Writingfor Animation, Comics and Games: Breaking and Entering 9 Wright: Animation Writing and Development: Agents, Networking and Finding Work Marx Introduction: Introduction to Game Writing 10 Marx: Writingfor Animation, Comics and Games: Writing vs. Design 11 Miller: Digital Storytelling: Interactivity and its Effects 12 Miller: Digital Storytelling: Old Tools/New Tools 13 Garrand: Writing for Multimedia and the Web: Interactivity and the Writer 14 Miller Digital Storytelling: Creating a Work of Digital Storytelling 15 Marx: Writingfor Animation, Comics and Games: the Script Format 16 Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting 17 GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative 18 Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative 19 Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge 20 Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play 21 Iuppa & Borst: Story and Simulations for Serious Games: Experience Management 22 Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play 23 Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games 24 Miller: Digital Storytelling: Working as a Digital Storyteller 25 Miller: Digital Storytelling: Creating Your Own Showcase 26 Marx: Writingfor Animation, Comics and Games: Breaking & Entering