The guild leader's handbook strategies and guidance from a battle-scarred MMO veteran
Millions of people play massively multiplayer online (MMO) games like World of Warcraft every day. Many of those players belong to guilds, organized groups whose members play together in order to defeat difficult bosses, compete with rivals, or undertake special challenges. Leading a guild is not a...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
San Francisco :
No Starch Press
c2010.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628098206719 |
Tabla de Contenidos:
- Contents in Detail; Acknowledgments; Introduction; Author's Note: GM vs. GL and Other Acronyms; Chapter 1: Forging a Guild Identity; One Size Does Not Fit All; The Hardcore/Casual Issue; Set Your Focus; Standing Out from the Crowd; The Guild Identity Flowchart; Chapter 2: Humble Origins: Foundations of a Successful Guild; Your Paperwork; Your Guild Name; Your Policies; Your Tools; Your Officers; Chapter 3: Nonhuman Resources: Recruiting Players and Evaluating Recruits; Recruiting Fundamentals; Server Presence; Guild Applications; Beware the Eedies!
- Chapter 4: Dramatis Personae: Dealing with Guild DramaPeople and Personalities; Drama Is Natural; Dealing with Drama (Or Not); Drama Solutions; Rewarding and Punishing; Removing a Member; Chapter 5: Epic Encounters: Raiding as a Guild; In Harm's Way; Preparation Is Key; Raid Leadership Is Not Guild Leadership; The Raid Leader's Handbook; Why Lead Raids?; Chapter 6: The Protocols of Plunder: Loot Distribution; Loot Causes Drama; Choosing the Right System; Loot Systems; Exceptions; Faith and Fairness; Chapter 7: PvP and Roleplaying Guilds; Player Killers; Leading in Character
- Chapter 8: The Burdens of Command: Managing OfficersPromoting Members to Officer Rank; Officer Roles; Officer Discipline; Burnout; Chapter 9: The Long Term; Morale; In-Game Events; Ethics and Server Reputation; The Big One; Chapter 10: IRL: Dealing with Reality; Online Gaming Is Real; Life Is More Important; What You Can (Sometimes) Help With; What You Shouldn't Help With; Meeting Face to Face; A Look Ahead; Index