Unity 4 fundamentals get started at making games with Unity

"Get ahead of the game with Unity 4.The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The a...

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Bibliographic Details
Other Authors: Thorn, Alan., author (author)
Format: eBook
Language:Inglés
Published: New York : Focal Press 2014.
Edition:1st edition
Subjects:
See on Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628091706719
Table of Contents:
  • Cover; Half Title; Title Page; Copyright Page; Table of Contents; Acknowledgements; About the Author; Introduction; Chapter 1 Getting Started with Unity; Chapter 2 Assets and Asset Management; Chapter 3 Scenes, Assets and Game Objects; Chapter 4 Terrain and Audio; Chapter 5 Lighting and Lightmapping; Chapter 6 Particle Systems and Shuriken; Chapter 7 Scripting with C#; Chapter 8 GUIs and Scripting; Chapter 9 Debugging and Post-processing; Chapter 10 Navigation and Pathfinding; Chapter 11 Animation and Mecanim; Chapter 12 Tips and Tricks; Afterword; Index