Software in 30 days how Agile managers beat the odds, delight their customers, and leave competitors in the dust

A radical approach to getting IT projects done faster and cheaper than anyone thinks possible Software in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than th...

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Detalles Bibliográficos
Autor principal: Schwaber, Ken (-)
Otros Autores: Sutherland, Jeffrey Victor
Formato: Libro electrónico
Idioma:Inglés
Publicado: Hoboken, N.J. : John Wiley & Sons, Inc 2012.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628088306719
Tabla de Contenidos:
  • SOFT-WARE IN 30 DAYS: How Agile Managers Beat the Odds, Delight Their Customers, and Leave Competitors in the Dust; Contents; About the Authors; Acknowledgments; Introduction; Section I: Why Every Business in the World Can Produce Software in 30 Days; 1 The Crisis in Software: The Wrong Process Produces the Wrong Results; 2 Scrum: The Right Process Produces the Right Results; 3 Try It Yourself: The Pilot; 4 What Can I Do?; Section II: How to Produce Software in 30 Days; 5 Getting Started with Scrum; 6 Scrum at the Project Level; 7 Develop a Scrum Capability; 8 Scrum at the Enterprise Level
  • 9 Enterprise Transformation: Profound and Persistent Change10 Scrumming Scrum; Appendix 1: Terminology; Appendix 2: The Scrum Guide; Appendix 3: A Playbook for Achieving Enterprise Agility; Index