The VES handbook of visual effects industry standard VFX practices and procedures
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to dig...
Autor Corporativo: | |
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Otros Autores: | , |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Amsterdam ; Boston :
Focal Press
2010.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628013806719 |
Tabla de Contenidos:
- The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures; Copyright; CONTENTS; About the VES; Foreword; Chapter 1Introduction; Visual Effects and Special Effects; Visual Effects; Special Effects; Why Use Visual Effects?; The Creation of Visual Effects; A Bit of Visual Effects History; Optical Printers; Electronics for Camera Control; The Digital Age; Unintended Consequences: Where Does Creativity End?; Chapter 2Pre-Production/Preparation; Overview; Breaking Down a Script-Budgeting; Ballpark Budget; More Detailed Budgets; Bidding; Plate Photography; Temp Screenings
- Reviewing BidsContracts; Rebidding during Shooting; Rebidding in Post; Monitoring the Budget and Schedule; Keeping the Budget Down; Working with the Director and Producer; Demo Reel; The Meeting; Moving Forward; Production Departments; Production Design; Camera; Special Effects; Stunts; Wardrobe; Makeup; Production; Visual Effects; Editorial; Locations; Production Meeting; Designing Visual Effects Shots; Guidelines for Directors; Storyboards; Previs; Objective of the Shot; Concept Art; Continuity; Photorealism; Original Concepts; Budget; Reality and Magic; Camera Angles; Framing; Scale
- DetailSpeed; Scaled Images; Depth of Field; Sequence of Shots; Camera Motion; Less Is More; Action Pacing; CG Characters; Creatures and Character Design; Powers of 10 Shots; Visual Effects Techniques; Technique Considerations; Additional Suggestions for Determining Techniques; What is Previs?; Development of Previs Techniques; History and Background; The Applications of Previs: Who Benefits From it and How?; Postvis; Cautions and Suggestions for Good Practice; The Perils of Previs!; Passing the Work On; The Role of the VFX Supervisor in Previs; The Future of Previs: Advanced Techniques
- Environment InputCharacter Input; Camera Input; Gaming Techniques; On-Set Previs; Lighting Previs; 3D Stereo Previs; Virtual Production; Camera Angle Projection; Drawing What the Lens Sees; Chapter 3Acquisition/Shooting; Working on Set; Common Types of Special Effects; What Are Special Effects?; A Brief History of Special Effects; The Special Effects Supervisor; Working with the Visual Effects; Visual Effects in Service to SFX; Special Effects Design and Planning; Storyboards and Previs; The Elements: Rain, Wind, and Snow and Ice; Smoke, Fire, and Pyrotechnics; Mechanical Effects
- Flying Wire Rigs and StuntsSafety; Front and Rear Projection Systems for Visual Effects; Rear Projection; Front Projection (Blue or Green Screens and Picture Imagery); Rear Projection Equipment; Front Projection Equipment; Large-Area Emissive Displays (LCD, Plasma, and Jumbotron Screens); Greenscreen and Bluescreen Photography; Function of the Backing-Green, Blue, or Red; Fabric and Paint; Backing Uniformity and Screen Correction; How to Expose a Greenscreen Shot and Why; Setting Screen Brightness; Floor Shots, Virtual Sets; Foreground Lighting; Controlling Spill Light; Lighting Virtual Sets
- Tracking Marks on the Screen