Beginning Android 4 application development
Understand Android OS for both smartphone and tablet programming This fast-paced introduction to the newest release of Android OS gives aspiring mobile app developers what they need to know to program for today's hottest Android smartphones and tablets. Android 4 OS is, for the first time, a si...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Indianapolis, IN :
Wiley
2012.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009628011406719 |
Tabla de Contenidos:
- Beginning AndroidTM 4 Application Development; Contents; Introduction; Chapter 1: Getting Started with Android Programming; What Is Android?; Android Versions; Features of Android; Architecture of Android; Android Devices in the Market; The Android Market; The Android Developer Community; Obtaining the Required Tools; Android SDK; Installing the Android SDK Tools; Configuring the Android SDK Manager; Eclipse; Android Development Tools (ADT); Creating Android Virtual Devices (AVDs); Creating Your First Android Application; Anatomy of an Android Application; Summary
- Chapter 2: Activities, Fragments, and IntentsUnderstanding Activities; Applying Styles and Themes to an Activity; Hiding the Activity Title; Displaying a Dialog Window; Displaying a Progress Dialog; Displaying a More Sophisticated Progress Dialog; Linking Activities Using Intents; Resolving Intent Filter Collision; Returning Results from an Intent; Passing Data Using an Intent Object; Fragments; Adding Fragments Dynamically; Life Cycle of a Fragment; Interactions between Fragments; Calling Built-In Applications Using Intents; Understanding the Intent Object; Using Intent Filters
- Adding CategoriesDisplaying Notifications; Summary; Chapter 3: Getting to Know the Android User Interface; Understanding the Components of a Screen; Views and ViewGroups; LinearLayout; AbsoluteLayout; TableLayout; RelativeLayout; FrameLayout; ScrollView; Adapting to Display Orientation; Anchoring Views; Resizing and Repositioning; Managing Changes to Screen Orientation; Persisting State Information during Changes in Configuration; Detecting Orientation Changes; Controlling the Orientation of the Activity; Utilizing the Action Bar; Adding Action Items to the Action Bar
- Customizing the Action Items and Application IconCreating the User Interface Programmatically; Listening for UI Notifications; Overriding Methods Defined in an Activity; Registering Events for Views; Summary; Chapter 4: Designing Your User Interface with Views; Using Basic Views; TextView View; Button, ImageButton, EditText, CheckBox, ToggleButton, RadioButton, and RadioGroup Views; ProgressBar View; AutoCompleteTextView View; Using Picker Views; TimePicker View; DatePicker View; Using List Views to Display Long Lists; ListView View; Using the Spinner View; Understanding Specialized Fragments
- Using a ListFragmentUsing a DialogFragment; Using a PreferenceFragment; Summary; Chapter 5: Displaying Pictures and Menus with Views; Using Image Views to Display Pictures; Gallery and ImageView Views; ImageSwitcher; GridView; Using Menus with Views; Creating the Helper Methods; Options Menu; Context Menu; Some Additional Views; AnalogClock and DigitalClock Views; WebView; Summary; Chapter 6: Data Persistence; Saving and Loading User Preferences; Accessing Preferences Using an Activity; Programmatically Retrieving and Modifying the Preferences Values
- Changing the Default Name of the Preferences File