Beginning iOS 5 application development

The ideal starting point for iPhone and iPad app development with iOS 5 If you want to develop apps for Apple's iPhone and iPad, first you need to know how to use the tools--iPhone's new iOS 5 operating system and SDK, and the new xCode toolset that come with it. This full-color book is th...

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Detalles Bibliográficos
Autor principal: Lee, Wei-Meng (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Indianapolis : Wiley 2012.
Edición:1st edition
Colección:Wrox beginning guides Beginning iOS 5 application development
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627997006719
Tabla de Contenidos:
  • Beginning: iOS 5 Application Development; Contents; Introduction; Chapter 1: Getting Started with iOS 5 Programming; Obtaining the Tools and SDK; Components of Xcode; Xcode; iOS Simulator; Interface Builder; Instruments; Architecture of the iOS; Some Useful Information before You Get Started; Versions of iOS; Testing on Real Devices; Screen Resolutions; Summary; Chapter 2: Writing Your First Hello World! Application; Getting Started with Xcode; Using Interface Builder; Writing Some Code; Customizing Your Application Icon; Displaying Launch Images; Summary
  • Chapter 3: Understanding Views, Outlets, and ActionsOutlets and Actions; Using Views; Using the Alert View; Using the Action Sheet; Page Control and Image View; Using the Web View; Adding Views Dynamically Using Code; Understanding View Hierarchy; Summary; Chapter 4: Exploring the Different View Controllers; The Single View Application Template; Application Delegate; Controlling Your UI Using View Controllers; The Empty Application Template; Adding a View Controller and Views Programmatically; Animating the Switching of Views; The Master-Detail Application Template
  • Displaying Some Items in the Master-Detail ApplicationThe Tabbed Application Template; Summary; Chapter 5: Enabling Multi-Platform Support for the iPhone and iPad; Technique 1 - Modifying the Device Target Setting; Detecting the Platform Programmatically; Technique 2 - Creating Universal Applications; Choosing a Porting Technique; Summary; Chapter 6: Handling Keyboard Inputs; Using the Keyboard; Customizing the Type of Inputs; Dismissing the Keyboard; Automatically Displaying the Keyboard When the View Window Is Loaded; Detecting the Presence of the Keyboard; Using the Scroll View
  • Scrolling Views When the Keyboard AppearsSummary; Chapter 7: Supporting Screen Rotations; Responding to Device Rotations; Rotating to a Different Screen Orientation; Handling Rotations; Programmatically Rotating the Screen; Rotating during Runtime; Fixing the View Window to a Specific Orientation; Summary; Chapter 8: Creating and Persisting Data Using the Table View; Creating a Simple Table View; Adding a Header and Footer; Adding an Image; Displaying the Item Selected; Indenting; Modifying the Height of Each Row; Using the Table View in a Master-Detail Application; Displaying Sections
  • Adding IndexingAdding Search Capability; Disclosures and Checkmarks; Navigating to Another View; Summary; Chapter 9: Using Application Preferences; Creating Application Preferences; Programmatically Accessing the Settings Values; Loading the Settings Values; Resetting the Preferences Settings Values; Saving the Settings Values; Summary; Chapter 10: File Handling; Understanding the Application Folders; Using the Documents and Library Folders; Storing Files in the Temporary Folder; Which Folder Should You Use: Documents or tmp?; Using Property Lists; Copying Bundled Resources
  • Importing and Exporting Files