3D game environments create professional 3D game worlds

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and...

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Detalles Bibliográficos
Otros Autores: Ahearn, Luke., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Boston : Focal Press/Elsevier 2008.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627984206719
Tabla de Contenidos:
  • Front Cover; 3D Game Environments: Create Professional 3D Game Worlds; Copyright Page; Contents; Dedication; Acknowledgments; The Author; Introduction; Chapter 1 Orientation to Game World Optimizations; Chapter 2 3D Concepts; Chapter 3 Shaders and Materials; Chapter 4 Planning the Low Polygon Urban Environment; Chapter 5 Modeling the Large Urban Environment; Chapter 6 Texturing the Large Urban Environment; Chapter 7 Introduction to Natural Environments; Chapter 8 Terrain; Chapter 9 Filling the World-Trees, Plants, Rocks, Water, and Sky; Chapter 10 Modeling and Texturing the Jungle Base
  • Chapter 11 Focus on the Futuristic Interior-Normal Maps and Multipass ShadersIndex