Tap, move, shake turning your game ideas into iPhone & iPad apps

Introduces Xcode and Objective-C by guiding reader through hands-on development of a real game. Includes implementing game logic, sophisticated graphics, game physics, sound, and computer AI.

Detalles Bibliográficos
Autor principal: Moore, Todd (-)
Otros Autores: Wallace, Shawn, Jepson, Brian
Formato: Libro electrónico
Idioma:Inglés
Publicado: Sebastapol, CA : O'Reilly Media 2011.
Edición:First edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627982406719
Tabla de Contenidos:
  • About the Author; About the Author; Preface; Preface; Who Should Read This Book; Who Should Read This Book; What You Will Learn; What You Will Learn; Conventions Used in This Book; Using Code Examples; Conventions Used in This Book; Using Code Examples; Safari® Books Online; Safari® Books Online; How to Contact Us; How to Contact Us; Introduction to Xcode; Developer Registration; Installation; Xcode; Interface Builder; Connections; Game Logic; Hello Pong; Project Creation; Laying Out the Game Pieces; Multi-touch; Animation; Collision; Scoring; Finishing Touches; Sounds; Graphics; Introduction
  • Bitmaps and VectorsImage Formats; Retina Display; Creating Images for an Air Hockey Game; Application Integration; Build and Run; Physics; Paddle Physics; Puck Physics; Sounds; What Is Sound?; Creating Sounds; Downloading Sounds; Recording Sounds; Editing Sounds; Computer AI; Computer Player Menu; Computer Player; Computer Difficulty; App Store; Screenshots; Creating the Application Description and Keywords; Submitting Metadata to iTunes Connect; Archive and Submit; App Review; App Marketing and Sales; Conclusion