Tap, move, shake turning your game ideas into iPhone & iPad apps
Introduces Xcode and Objective-C by guiding reader through hands-on development of a real game. Includes implementing game logic, sophisticated graphics, game physics, sound, and computer AI.
Autor principal: | |
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Otros Autores: | , |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Sebastapol, CA :
O'Reilly Media
2011.
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Edición: | First edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627982406719 |
Tabla de Contenidos:
- About the Author; About the Author; Preface; Preface; Who Should Read This Book; Who Should Read This Book; What You Will Learn; What You Will Learn; Conventions Used in This Book; Using Code Examples; Conventions Used in This Book; Using Code Examples; Safari® Books Online; Safari® Books Online; How to Contact Us; How to Contact Us; Introduction to Xcode; Developer Registration; Installation; Xcode; Interface Builder; Connections; Game Logic; Hello Pong; Project Creation; Laying Out the Game Pieces; Multi-touch; Animation; Collision; Scoring; Finishing Touches; Sounds; Graphics; Introduction
- Bitmaps and VectorsImage Formats; Retina Display; Creating Images for an Air Hockey Game; Application Integration; Build and Run; Physics; Paddle Physics; Puck Physics; Sounds; What Is Sound?; Creating Sounds; Downloading Sounds; Recording Sounds; Editing Sounds; Computer AI; Computer Player Menu; Computer Player; Computer Difficulty; App Store; Screenshots; Creating the Application Description and Keywords; Submitting Metadata to iTunes Connect; Archive and Submit; App Review; App Marketing and Sales; Conclusion