Blender 3D basics beginner's guide a quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7
This book is for 3D Artists and Designers who want to learn efficient building of 3D Animations. Knowledge of 3D Modeling is essential but no prior experience with Blender is required.
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Birmingham, England :
Packt Publishing Ltd
2012.
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Edición: | 2nd ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627979306719 |
Tabla de Contenidos:
- Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing Blender and Animation; Welcome to the world of Blender 3D; Discovering Blender and animation; Learning Blender will literally change how you think; Installing Blender; Using Blender; Time for action - rendering your first scene in Blender; Time for action - closing Blender; Top 10 reasons to enjoy using Blender 3D; Getting a good background in animation; Going back to the year 1922 on an animation field trip; Time for action - watching Felix Turns the Tide
- Moving ahead a few years in time, to 1928Time for action - enjoying Plane Crazy; Arriving in 1938, the animation industry is at a peak; Time for action - sailing to Goonland; Animation principles; Learning from your animation heroes; Time for action - making a folder of your animation heroes; Starting to use computers for animation in the 1960s; Beginnings of 3D animation in 1963; Time for action - meeting Ivan Sutherland and Sketchpad; Going to the late 1970s, a few companies are doing 3D animation; Time for action - seeing the Triple I demo 1976 - 1979
- Time for action - watching Triple I''s 1982 demo reelIntroducing Pixar in 1984, and everything comes together; Time for action - adventuring with André and Wally B; Back to the present; Using your 3D skills, what can you do with them?; Creating 2D animations; TV and videos; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instructions; Showing what can''t otherwise be seen
- Creating a portfolio to get a jobProduct development and visualization; Summary; Chapter 2: Getting Comfortable Using the 3D View; Exploring the Blender 3D interface; Using the three basic Blender controllers; Using the numeric keypad with Blender; Setting up Blender the way you want it; Emulating the three-button mouse and NumPad; Understanding how to use Blender windows; Time for action - playing with the Blender windows; Time for action - resizing windows; Time for action - splitting the Blender windows; Time for action - joining the Blender windows; Special window modifications
- Making and removing windows the secret wayTime for action - maximizing and tiling the window; Time for action - flipping the window header; Exploring the 3D View window - the heart of Blender; Time for action - discovering your tools; Understanding what you see in the 3D View window; Measuring things in 3D; Navigating in the 3D View; Time for action - rotating the scene in 3D View; Time for action - zooming the scene in 3D View; Time for action - panning the scene in 3D View; Navigating for those who have a mouse wheel; Using the NumPad to change the angle in 3D View
- Time for action - seeing the top view, front view, and right-side view