Flash Builder 4 and Flex 4 bible
A complete and thorough reference for developers on the new Flex 4 platform Create desktop applications that behave identically on Windows, Mac OS X, and Linux with Adobe's new Flash Builder 4 platform and this in-depth guide. The book's tutorials and explanations walk you step-by-step thr...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Indianapolis, Ind. :
Wiley Pub., Inc
2010.
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Edición: | 1st ed |
Colección: | Bible
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627976606719 |
Tabla de Contenidos:
- Adobe Flash® BuilderTM 4 and Flex® 4 Bible; About the Author; Credits; Contents at a Glance; Contents; Preface; Getting the Most Out of This Book; Using the Book's Icons; Acknowledgments; Part I: Flex Fundamentals; Chapter 1: About Flex 4; Learning the Fundamentals of Flex; Understanding Adobe Flash Player; Flex 4 Development Tools; Getting Help; Summary; Chapter 2: Using Flash Builder 4; Getting Flash Builder; Installing Flash Builder 4; Getting to Know Eclipse Features; Using Flash Builder; Getting Help; Searching for Code; Generating Code
- Integrating Flash Builder with Flash Professional CS5Summary; Chapter 3: Building a Basic Flex Application; Creating a "Hello World" Application; Understanding the html-template Folder; Deploying the Application; Summary; Chapter 4: Understanding the Anatomy of a Flex Application; MXML and ActionScript 3; Understanding MXML; Understanding ActionScript 3; Combining MXML and ActionScript; Using the Application Component; Summary; Chapter 5: Using Bindings and Components; Using Binding Expressions; Using MXML Components; Adding Properties and Methods to Components; Using Component Libraries
- Creating Flash-based ComponentsSummary; Chapter 6: Debugging Flex Applications; Debugging Basics; Using trace() and the Logging API; Using Breakpoints; Profiling Flex Applications; Using the Network Monitor; Summary; Chapter 7: Working with Events; The Flex Event Architecture; Handling Events in MXML; Handling Events with addEventListener(); Using Event Bubbling; Using Custom Events; Using Custom Event Classes; Summary; Part II: Designing Flex Applications; Chapter 8: Using Flex Visual Controls; Instantiating and Customizing Controls; Using Spark Text Controls; Using Layout Controls
- Using Button ControlsOther Data Entry Controls; Using Interactive Controls; Using the Image and BitmapImage Controls; Summary; Chapter 9: Working with Text; Using Advanced Text Layout; Controlling Fonts with Cascading Style Sheets; Manipulating Text; Formatting Text Values; Summary; Chapter 10: Using Layout Containers; Using MX Basic Containers; Using Spark Group Components; Using Panel Containers; Using Constraint-Based Layout; Sizing Containers and Controls; Creating a Scrolling Region; Summary; Chapter 11: Using Cascading Style Sheets; About Cascading Style Sheets; What Is a Style Sheet?
- Using Inline Style DeclarationsDeclaring Style Sheets with ; Using Style Selectors; Using Embedded Style Sheets; Using External Style Sheets; Using Compiled Style Sheets; Controlling Styles with ActionScript; Summary; Chapter 12: Controlling Animation and Working with Drag and Drop; Using Effects; Using Drag-and-Drop Operations; Summary; Chapter 13: Managing View States; Understanding View States; Defining View States in Design View; Switching View States at Runtime; Declaring View States in MXML; Managing View States in Components; Using Transitions; Summary
- Chapter 14: Declaring Graphics with MXML and FXG