Software development and professional practice
Software Development and Professional Practice reveals how to design and code great software. What factors do you take into account? What makes a good design? What methods and processes are out there for designing software? Is designing small programs different than designing large ones? How can you...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
[S.l.] :
Apress
c2011.
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Edición: | 1st ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627969106719 |
Tabla de Contenidos:
- Title Page; Copyright Page; Dedication Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Preface; CHAPTER 1 Introduction to Software Development; What We're Doing; So, How to Develop Software?; Conclusion; References; CHAPTER 2 Process Life Cycle Models; A Model That's not a Model At All: Code and Fix; Cruising over the Waterfall; Backing Up the Waterfall; Loops Are Your Friend; Evolving the Incremental Model; Agile Is as Agile Does; eXtreme Programming (XP); XP Overview; XP Motivation; The Four Variables; The Four Values
- The 15 PrinciplesThe Four Basic Activities; Implementing XP: The 12 Practices; The XP Life Cycle; Scrum, mate; Conclusion; References; CHAPTER 3 Project Management Essentials; Project Planning; Project Organization; Risk Analysis; Resource Requirements; Work Breakdown and Task Estimates; Project Schedule; Project Oversight; Status Reviews and Presentations; Defects; The Post-Mortem; Conclusion; References; CHAPTER 4 Requirements; What Types of Requirements Are We Talking About Here?; Functional Specification?; But I Don't Like Writing!; That Natural Language Thing
- Outline of a Functional SpecificationOverview; Disclaimer; Author's Name; Scenarios of Typical Usage; Detailed Screen-By-Screen Specifications; Non-requirements; Open Issues; Design and Feature Ideas; Backlog; One More Thing; Types of Requirements; User Requirements; Domain Requirements; Non-functional Requirements; Non-requirements; Requirements Digging; Why Requirements Digging Is Hard; Problems of Scope; Problems of Understanding; Problems of Volatility; Non-technical Problems; Analyzing the Requirements; Conclusion; References; CHAPTER 5 Software Architecture
- General Architectural PatternsPipe-and-filter Architecture; An Object-Oriented Architectural Pattern; An MVC Example: Let's Hunt!; The Problem; Model; View; Controller; Model; The Client-Server Architectural Pattern; The Layered Approach; The Main Program: Subroutine Architectural Pattern; Conclusion; References; CHAPTER 6 Design Principles; The Design Process; Desirable Design Characteristics (Things Your Design Should Favor); Design Heuristics; Designers and Creativity; Conclusion; References; CHAPTER 7 Structured Design; Structured Programming; Stepwise Refinement
- Example of Stepwise Refinement: The Eight-Queens ProblemProposed Solution 1; Proposed Solution 2; Proposed Solution 3; Refinement 1; Refinement 2; Modular Decomposition; Example: Keyword in Context: Indexes for You and Me; Top-Down Decomposition; Modular Decomposition of KWIC; Conclusion; References; Appendix: The Complete Non-Recursive Eight-Queens Program; CHAPTER 8 Object-Oriented Analysis and Design; An Object-Oriented Analysis and Design Process; Doing the Process; The Problem Statement; The Feature List; Use Cases; Decompose the Problem; Class Diagrams; Code Anyone?; Conclusion
- References