Computer animation algorithms and techniques
Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
San Francisco :
Morgan Kaufmann Publishers
c2002.
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Edición: | 1st edition |
Colección: | Morgan Kaufmann series in computer graphics and geometric modeling.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627909306719 |
Tabla de Contenidos:
- Front Cover; Computer Animation: Algorithms and Techniques; Copyright Page; Contents; Foreword; Preface; Color Insert following page; Chapter 1 Introduction; 1.1 Perception; 1.2 The Heritage of Animation; 1.3 Animation Production; 1.4 A Brief History of Computer Animation; 1.5 Chapter Summary; References; Chapter 2 Technical Background; 2.1 Spaces and Transformations; 2.2 Orientation Representation; 2.3 Chapter Summary 61 References; Chapter 3 Interpolation and Basic Techniques; 3.1 Interpolation; 3.2 Controlling the Motion Along a Curve
- 3.3 Interpolation of Rotations Represented by Quaternions; 3.4 Path Following; 3.5 Key-Frame Systems; 3.6 Animation Languages; 3.7 Deforming Objects; 3.8 Morphing(2D); 3.9 3D Shape Interpolation; 3.10 Chapter Summary; References; Chapter 4 Advanced Algorithms; 4.1 Automatic Camera Control; 4.2 Hierarchical Kinematic Modeling; 4.3 Rigid Body Simulation; 4.4 Enforcing Soft and Hard Constraints; 4.5 Controlling Groups of Objects; 4.6 Implicit Surfaces; 4.7 Chapter Summary; References; Chapter 5 Natural Phenomena; 5.1 Plants; 5.2 Water; 5.3 Gaseous Phenomena; 5.4 Chapter Summary; References
- Chapter 6 Modeling and Animating Articulated Figures; 6.1 Reaching and Grasping; 6.2 Walking; 6.3 Facial Animation; 6.4 Overview of Virtual Human Representation; 6.5 Layered Approach to Human Figure Modeling; 6.6 Cloth and Clothing; 6.7 Motion Capture; 6.8 Chapter Summary; References; Appendix A Rendering Issues; A.1 Double Buffering; A.2 Compositing; A.3 Displaying Moving Objects: Motion Blur; A.4 Drop Shadows; A.5 Summary; References; Appendix B Background Information and Techniques; B.1 Vectors and Matrices; B.2 Geometric Computations; B.3 Transformations
- B.4 Interpolating and Approximating Curves; B.5 Randomness; B.6 Physics Primer; B.7 Numerical Integration Techniques; B.8 Standards for Moving Pictures; B.9 Camera Calibration; References; Index; About the Author