Artificial Intelligence for Games

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in ga...

Descripción completa

Detalles Bibliográficos
Otros Autores: Millington, Ian, author (author), Funge, John, author
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, FL : Taylor and Francis, an imprint of CRC Press [2018].
Edición:2nd ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627898606719
Tabla de Contenidos:
  • Front Cover; Dedication; About the Authors; Contents; Acknowledgments; Preface; About the Website; Part I: AI and Games; Chapter 1: Introduction; Chapter 2: Game AI; Part II: Techniques; Chapter 3: Movement; Chapter 4: Pathfinding; Chapter 5: Decision Making; Chapter 6: Tactical and Strategic AI; Chapter 7: Learning; Chapter 8: Board Games; Part III: Supporting Technologies; Chapter 9: Execution Management; Chapter 10: World Interfacing; Chapter 11: Tools and Content Creation; Part IV: Designing Game AI; Chapter 12: Designing Game AI; Chapter 13: AI-Based Game Genres; Appendix; References