Artificial Intelligence for Games
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in ga...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
Taylor and Francis, an imprint of CRC Press
[2018].
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Edición: | 2nd ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627898606719 |
Tabla de Contenidos:
- Front Cover; Dedication; About the Authors; Contents; Acknowledgments; Preface; About the Website; Part I: AI and Games; Chapter 1: Introduction; Chapter 2: Game AI; Part II: Techniques; Chapter 3: Movement; Chapter 4: Pathfinding; Chapter 5: Decision Making; Chapter 6: Tactical and Strategic AI; Chapter 7: Learning; Chapter 8: Board Games; Part III: Supporting Technologies; Chapter 9: Execution Management; Chapter 10: World Interfacing; Chapter 11: Tools and Content Creation; Part IV: Designing Game AI; Chapter 12: Designing Game AI; Chapter 13: AI-Based Game Genres; Appendix; References