Light and skin interactions simulations for computer graphics applications
Light & Skin Interactions immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works aimed at applications in life and h...
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Formato: | Libro electrónico |
Idioma: | Inglés |
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Burlington, MA :
Morgan Kaufmann Publishers
2010.
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Edición: | 1st edition |
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Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627838406719 |
Tabla de Contenidos:
- Front Cover; Title Page; Copyright Page; Acknowledgements; Table ofContents; List ofFigures; Nomenclature; Acronyms; Chapter 1.Introduction; Chapter 2.Light, optics, and appearance; 2.1 Light as radiation; 2.2 Optics concepts; 2.3 Light interactions with matter; 2.3.1 Emission; 2.3.2 Scattering; 2.3.3 Absorption; 2.4 Radiometric quantities; 2.5 Tissue optics definitions and terminology; 2.6 Measurement of appearance; 2.6.1 Measuring the spectral distribution of light; 2.6.2 Measuring the spatial distribution of light; Chapter 3.Image-synthesis context; 3.1 Global light transport
- 3.1.1 Monte Carlo concepts; 3.1.2 Path tracing overview; 3.2 Local light transport; 3.2.1 The Kubelka-Munk methods; 3.2.2 Monte Carlo methods; 3.3 Techniques for model evaluation; 3.3.1 Actual and virtual spectrophotometry; 3.3.2 Actual and virtual goniophotometry; 3.4 Color conversion; Chapter 4.Bio-optical properties of human skin; 4.1 Structural and biophysical characteristics; 4.2 Spectral signatures; 4.3 Scattering profiles; 4.4 Interactions with invisible light; 4.4.1 Ultraviolet domain; 4.4.2 Infrared domain; 4.4.3 Terahertz domain; Chapter 5.Simulations in health and life sciences
- 5.1 Scope of applications; 5.2 Kubelka-Munk theory-based models; 5.3 Diffusion theory-based models; 5.4 Radiative transport models; 5.5 Monte Carlo-based models; Chapter 6.Biophysically inspired approach; 6.1 The multiple-layer scattering model; 6.1.1 Overview; 6.1.2 Scattering simulation; 6.1.3 Implementation issues; 6.1.4 Strengths and limitations; 6.1.5 Extensions; 6.2 The discrete-ordinate model; 6.2.1 Overview; 6.2.2 Scattering simulation; 6.2.3 Implementation issues; 6.2.4 Strengths and limitations; Chapter 7.First principles approach; 7.1 Overview; 7.2 Scattering simulation
- 7.2.1 Surface reflection; 7.2.2 Subsurface reflection and transmission; 7.3 Absorption simulation; 7.4 Implementation issues; 7.5 Strengths and limitations; Chapter 8.Diffusion approximation approach; 8.1 Overview; 8.2 Scattering simulation; 8.3 Implementation issues; 8.4 Strengths and limitations; 8.5 Evolution of diffusion approximation-based models; Chapter 9.Simulation challenges; 9.1 Input data issues; 9.2 Modeling issues; 9.3 Evaluation issues; 9.4 Performance issues; Chapter 10. Beyond computer graphics applications; References; Index