End-to-end game development creating independent serious games and simulations from start to finish

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that i...

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Detalles Bibliográficos
Otros Autores: Iuppa, Nicholas V., author (author), Borst, Terry (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Burlington, MA : Focal Press 2010.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627822806719
Tabla de Contenidos:
  • Cover; Title Page; Copyright Page; Table of Contents; Acknowledgements; 1. Introduction; 2. Defining Independent Games, Serious Games, and Simulations; 3. From Start to Finish: A Walkthrough; Section 1: Setting up Game Development; 4. Getting Started; 5. Client Acquisition; 6. Client Management; 7. Legal Issues; 8. Team Building; 9. Project Planning; 10. Project Management; Section 2: Determining Project Goals; 11. Game Design and Instructional Design; 12. Determining Project Goals through Analysis; 13. Instructional Design; 14. Instructional Design for Advergames and Promotional Games
  • Section 3: Game Design: The Creative Side15. Determining Simulation Activity; 16. Gameplay Design; 17. The Concept Document; 18. Concept Testing and Refinement; Section 4: Game Design: The Technical Side; 19. Development and Delivery Platforms; 20. Selecting Development Tools; 21. The Design Document; Section 5: Production and Authoring; 22. Graphics Development; 23. Media Production; 24. The Production Pipeline; 25. Final Product Testing; Section 6: The Finish Line; 26. Packaging, Distribution, and Marketing; 27. Assessment; Index