Iphone application development for dummies(r)
Here's the fun and easy way to learn how to create your own iPhone applications Whether you're a professional developer or an iPhone user with a knack for technology, this plain English guide shows you how easy it can be to create your own cool iPhone and iPod touch apps. The open iPhone...
Formato: | Libro electrónico |
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Idioma: | Inglés |
Publicado: |
Hoboken :
Wiley Pub
c2009.
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Edición: | 1st edition |
Colección: | --For dummies.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627817206719 |
Tabla de Contenidos:
- iPhone Application Development for Dummies; About the Author; Dedication; Acknowledgments; Contents at a Glance; Table of Contents; Introduction; About This Book; Conventions Used in This Book; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go From Here; Part I: Getting Started; Chapter 1: Creating Killer iPhone Applications; What Makes a Great iPhone Application; Creating a Compelling User Experience; Exploiting the Platform; A Compelling User Experience; Why Develop iPhone Applications?; Examining the Possibilities; The Sample Applications; What's Next
- Chapter 2: Looking Behind the ScreenUsing Frameworks; Using Design Patterns; Working with Windows and Views; Controlling View Controllers; What About the Model?; Adding Your Own Application's Behavior; Doing What When?; Whew!; Chapter 3: Enlisting in the Developer Corps; Becoming a Registered iPhone Developer; Exploring the iPhone Dev Center; Downloading the SDK; Joining the iPhone Developer Program; Getting Yourself Ready for the SDK; Part II: Using the iPhone Development Tools; Chapter 4: Getting to Know the SDK; Developing Using the SDK; Creating Your Project; Exploring Your Project
- Building and Running Your ApplicationThe iPhone Simulator; Uninstalling applications and resetting your device; Using Interface Builder; It's Time to Get to Work; Chapter 5: Building the User Interface; Starting Interface Builder; Adding Graphics and the Rest of the Elements; Adding an Application Icon; A Lot Accomplished Very Quickly; Chapter 6: While Your Application Is Running; Application Anatomy 101 - The Life Cycle; Event Processing; Termination; Other Runtime Considerations; Whew!; Part III: From "Gee, That's a Good Idea" to the App Store; Chapter 7: Actually Writing Code
- Buckle Up, It's Time to CodeThe Xcode Code Editor; Adding Outlets to the View Controller; Memory Management; Connecting the Pieces in Interface Builder; Chapter 8: Entering and Managing Data; Scrolling the View; Where Does My Code Go?; Where I Am Starting From; Building on a Foundation; Polishing the Chrome and Adding the Vinyl Pinstriping; Finding Your Way Around the Code; When You're Done; Chapter 9: Saving Data and Creating a Secret Button; Saving User-Entry Data; Disabling Editing; Letting the User Use the Secret Button; What You Have Now - At Long Last; Chapter 10: Using the Debugger
- Using the DebuggerUsing Breakpoints; One More Step; Chapter 11: Buttoning It Down and Calling Home; Adding a Button to Your iPhone Interface; Connecting the Button in Interface Builder; Phoning Home; A Bug; We Are Finally Done; The Final Code; Chapter 12: Checking Your Code Using Xcode's Instruments Application; The Instruments Application; Running Instruments on the iPhone; Yes, I Am Finally Done; Chapter 13: Death, Taxes, and the iPhone Provisioning; How the Process Works; Provisioning Your Device for Development; Provisioning Your Application for the App Store; iTunes Connect; Now What?
- Part IV: An Industrial-Strength Application