The game audio tutorial a practical guide to sound and music for interactive games

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound des...

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Detalles Bibliográficos
Otros Autores: Stevens, Richard author (author), Raybould, Dave (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Boston : Focal Press/Elsevier 2011.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627802406719
Tabla de Contenidos:
  • Basic training
  • How big is the truck?
  • Making it sound real
  • Music systems
  • Dialogue
  • Making it sound good
  • Advanced sound system design
  • Next steps.