3D animation essentials

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bring...

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Detalles Bibliográficos
Autor principal: Beane, Nathan (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Indianapolis, Ind. : J. Wiley & Sons 2012.
Edición:1st edition
Colección:Serious skills
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627794106719
Tabla de Contenidos:
  • 3D Animation Essentials; Acknowledgments; About the Author; Contents; Introduction; Who Should Read This Book; What Is Covered in This Book; Chapter 1: 3D Animation Overview; Defining 3D Animation; Exploring the 3D Animation Industry; The History of 3D Animation; The Essentials and Beyond; Chapter 2: Getting to Know the Production Pipeline; Understanding the Production Pipeline's Components; Working in 3D Animation Preproduction; Working in 3D Animation Production; Working in 3D Animation Postproduction; Using Production Tools; The Essentials and Beyond
  • Chapter 3: Understanding Digital Imaging and VideoUnderstanding Digital Imaging; Understanding Digital Video; The Essentials and Beyond; Chapter 4: Exploring Animation, Story, and Pre-visualization; Using Principles of Fine Art and Traditional Animation; Building a Good Story; Using Pre-visualization Techniques; The Essentials and Beyond; Chapter 5: Understanding Modeling and Texturing; Modeling; Texturing; The Essentials and Beyond; Chapter 6: Rigging and Animation; Rigging; Animation; The Essentials and Beyond; Chapter 7: Understanding Visual Effects, Lighting, and Rendering
  • Creating Visual EffectsLighting; Rendering; The Essentials and Beyond; Chapter 8: Hardware and Software Tools of the Trade; Choosing a Computer; Using Monitors/Displays; Working with Graphics Tablets; Using 3D Scanners; Setting Up Render Farms; Finding Data Storage Solutions; Choosing Software; The Essentials and Beyond; Chapter 9: Industry Trends; Using Motion Capture; Creating Stereoscopic 3D; Integrating Point-Cloud Data; Providing Real-Time Capabilities; Working in Virtual Studios; The Essentials and Beyond; Appendix A: Answers to Review Questions; Chapter 1; Chapter 2; Chapter 3
  • Chapter 4Chapter 5; Chapter 6; Chapter 7; Chapter 8; Chapter 9; Appendix B: Gaining Insight into 3D Animation Education; Linda Sellheim; Larry Richman; Steve Kolbe; Appendix C: Learning from Industry Pros; Brian Phillips; Jim Rivers; Rosie Server; Index