Flash iOS apps cookbook 100 practical recipes for developing iOS apps with Flash Professional and Adobe AIR
The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge. Flash developers or enthusiasts looking to build iOS apps using their existing Flash and Acti...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Birmingham, U.K. :
Packt Pub
2012.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627777106719 |
Tabla de Contenidos:
- Copyright; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Getting Started with iOS App Development; Introduction; Joining the iOS Developer Program; Accessing the iOS Provisioning Portal; Generating a Certificate Signing Request using Windows; Generating a Certificate Signing Request using Mac OS X; Obtaining your development certificate; Creating a P12 certificate using Windows; Creating a P12 certificate using Mac OS X; Registering a device; Creating an App ID; Creating a development provisioning profile
- Installing a provisioning profile on your deviceChapter 2:Building iOS Apps Using Flash; Introduction; Installing the AIR SDK; Creating an AIR for iOS document; Adding content to the stage; AIR for iOS general settings; AIR for iOS deployment settings; Compiling from Flash Professional; Installing your app with iTunes; Chapter 3:Writing your First App; Introduction; Creating a basic document class; Preventing screen idle; Handling multitasking; Exiting gracefully from an app; Linking classes to movie-clip symbols; Using an update loop; Including an application launch image; Including icons
- Editing the application descriptor fileRemote debugging; Chapter 4:Porting Flash Projects to iOS; Introduction; Handling user interaction; Saving application state; Flattening the display list; Converting vectors to bitmaps; Resizing bitmaps; Masking content; Working with external SWFs; Chapter 5:Multi-touch and Gesture Support; Introduction; Setting the touch point input mode; Detecting multiple touch points; Dragging multiple display objects; Tracking movement; Setting the gesture input mode; Handling a swipe gesture; Panning an object; Rotating an object; Zooming an object
- Chapter 6:Graphics and Hardware AccelerationIntroduction; Comparing vector and bitmap graphics; Understanding GPU-Blend mode; Understanding GPU-Vector mode; Using Cache as Bitmap; Using Cache as Bitmap Matrix; Accessing bitmaps with ActionScript; Loading bitmaps at runtime; Working with sprite sheets; Performing bitmap animation with ActionScript; Chapter 7:Working with Text and the Virtual Keyboard; Introduction; Using device fonts within text fields; Using embedded fonts within text fields; Providing text entry; Capturing text input; Configurable panning with virtual keyboard activation
- Updating dynamic text fieldsUsing native iOS text controls; Chapter 8:Screen Resolution and Orientation Changes; Introduction; Targeting a device; Targeting the Retina display; Supporting multiple resolutions; Setting the default aspect ratio; Enabling auto-orientation; Listening for orientation changes; Responding to orientation changes; Chapter 9:Geolocation and Accelerometer APIs; Introduction; Determining your current location; Determining your speed and heading; Checking for geolocation access; Responding to accelerometer changes; Detecting a shake
- Chapter 10:Camera and Microphone Support