The golden age of video games the birth of a multi-billion dollar industry

"This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses o...

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Detalles Bibliográficos
Autor principal: Dillon, Roberto (-)
Autor Corporativo: CRC Press LLC (-)
Otros Autores: Dabney, Ted
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boca Raton, Fla. : A K Peters/CRC Press 2011.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627775106719
Tabla de Contenidos:
  • Front cover; Dedication; Contents; Foreword; Preface; Acknowledgments; Timeline; Part I; The Beginning; The First Commercial Game and the First Home Console; Atari, Pong, and the Jackals; Pong Goes Home; Home Consoles; Meanwhile, in Japan...; Computers Go Home Too!; Games That Pushed Boundaries I; Part II; 1983: The Crash; Computers, Computers, Computers; Atari and Commodore: from Here, Where?; Nintendo Gives Consoles an Extra Life: the NES, ROB, and Super Mario; New Competition: the Sega Master System; Games That Pushed Boundaries II; Part III; The Beginning of a New Era
  • New Generations with Some of the Same Old Problems1991: Sony and Nintendo?; The PC Becomes Gaming Mature; Games That Pushed Boundaries III; Epilogue; Game Over; Press Start to Continue; Appendix A; Appendix B; Bibliography; Photo Credits; About the Author; Color Insert; Back cover