Communicating embedded systems software and design : formal methods
The increased complexity of embedded systems coupled with quick design cycles to accommodate faster time-to-market requires increased system design productivity that involves both model-based design and tool-supported methodologies. Formal methods are mathematically-based techniques and provide a cl...
Otros Autores: | , |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
London : Hoboken, N.J. :
ISTE ; Wiley
2010.
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Edición: | 1st edition |
Colección: | ISTE
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627732106719 |
Tabla de Contenidos:
- Cover; Communicating Embedded Systems; Title Page; Copyright Page; Table of Contents; Preface; Chapter 1. Models for Real-Time Embedded Systems; 1.1. Introduction; 1.1.1. Model-checking and control problems; 1.1.2. Timed models; 1.2. Notations, languages and timed transition systems; 1.3. Timed models; 1.3.1. Timed Automata; 1.3.2. Time Petri nets; 1.3.2.1. T-time Petri nets; 1.3.2.2. Timed-arc petri nets; 1.3.3. Compared expressiveness of several classes of timed models; 1.3.3.1. Bisimulation and expressiveness of timed models; 1.3.3.2. Compared expressiveness of different classes of TPN
- 1.3.3.3. Compared expressiveness of TA, TPN, and TAPN1.4. Models with stopwatches; 1.4.1. Formal models for scheduling aspects; 1.4.1.1. Automata and scheduling; 1.4.1.2. Time Petri nets and scheduling; 1.4.2. Stopwatch automata; 1.4.3. Scheduling time Petri nets; 1.4.4. Decidability results for stopwatch models; 1.5. Conclusion; 1.6. Bibliography; Chapter 2. Timed Model-Checking; 2.1. Introduction; 2.2. Timed models; 2.2.1. Timed transition system; 2.2.2. Timed automata; 2.2.3. Other models; 2.3. Timed logics; 2.3.1. Temporal logics CTL and LTL; 2.3.2. Timed extensions; 2.3.2.1. Timed CTL
- 2.3.2.2. Timed LTL2.4. Timed model-checking; 2.4.1. Model-checking LTL and CTL (untimed case); 2.4.2. Region automaton; 2.4.3. Model-checking TCTL; 2.4.4. Model-checking MTL; 2.4.5. Efficient model-checking; 2.4.6. Model-checking in practice; 2.5. Conclusion; 2.6. Bibliography; Chapter 3. Control of Timed Systems; 3.1. Introduction; 3.1.1. Verification of timed systems; 3.1.2. The controller synthesis problem; 3.1.3. From control to game; 3.1.4. Game objectives; 3.1.5. Varieties of untimed games; 3.2. Timed games; 3.2.1. Timed game automata; 3.2.2. Strategies and course of the game
- 3.2.2.1. The course of a timed game3.2.2.2. Strategies; 3.3. Computation of winning states and strategies; 3.3.1. Controllable predecessors; 3.3.2. Symbolic operators; 3.3.3. Symbolic computation of winning states; 3.3.4. Synthesis of winning strategies; 3.4. Zeno strategies; 3.5. Implementability; 3.5.1. Hybrid automata; 3.5.2. On the existence of non-implementable continuous controllers; 3.5.3. Recent results and open problems; 3.6. Specification of control objectives; 3.7. Optimal control; 3.7.1. TA with costs; 3.7.2. Optimal cost in timed games; 3.7.3. Computation of the optimal cost
- 3.7.4. Recent results and open problems3.8. Efficient algorithms for controller synthesis; 3.8.1. On-the-fly algorithms; 3.8.2. Recent results and open problems; 3.9. Partial observation; 3.10. Changing game rules...; 3.11. Bibliography; Chapter 4. Fault Diagnosis of Timed Systems; 4.1. Introduction; 4.2. Notations; 4.2.1. Timed words and timed languages; 4.2.2. Timed automata; 4.2.3. Region graph of a TA; 4.2.4. Product of TA; 4.2.5. Timed automata with faults; 4.3. Fault diagnosis problems; 4.3.1. Diagnoser; 4.3.2. The problems; 4.3.3. Necessary and sufficient condition for diagnosability
- 4.4. Fault diagnosis for discrete event systems