3ds Max 2009 bible

The only comprehensive reference-tutorial on 3ds Max available, this book is everyone's favorite. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it's all here. You'll find pages of professional ti...

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Detalles Bibliográficos
Autor principal: Murdock, Kelly (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Hoboken, N.J. : Chichester : Wiley ; John Wiley [distributor] c2009.
Edición:1st edition
Colección:Bible
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627731106719
Tabla de Contenidos:
  • 3ds Max 2009 Bible; Contents; Preface; Who Is Max?; About This Book; Acknowledgments; Part I Getting Started with 3ds Max; Quick Start Firing a Cannonball; Hills and Cannonballs- Planning the Production; Modeling the Cannon; Summary; Chapter 1 Exploring the Max Interface; Learning the Interface Elements; Using the Menus; Using the Toolbars; Using the Viewports; Using the Command Panel; Using the Lower Interface Bar Controls; Interacting with the Interface; Getting Help; Summary; Chapter 2 Controlling and Configuring the Viewports; Understanding 3D Space; Using the Navigation Gizmos
  • Controlling Viewports with a Scroll WheelUsing the Viewport Navigation Controls; Using the Views Menu; Configuring the Viewports; Working with Viewport Backgrounds; Summary; Chapter 3 Working with Files, Importing, and Exporting; Working with Max Scene Files; Setting File Preferences; Importing and Exporting; Using the File Utilities; Accessing File Information; Summary; Chapter 4 Customizing the Max Interface and Setting Preferences; Using the Customize User Interface Window; Customizing Modify and Utility Panel Buttons; Working with Custom Interfaces; Configuring Paths
  • Selecting System UnitsSetting Preferences; Summary; Part II Working with Objects; Chapter 5 Creating and Editing Primitive Objects; Creating Primitive Objects; Exploring the Primitive Object Types; Using Architecture Primitives; Summary; Chapter 6 Selecting Objects, Setting Object Properties, and Using Layers and the Scene Explorer; Selecting Objects; Setting Object Properties; Hiding and Freezing Objects; Using Layers; Using the Scene Explorer; Summary; Chapter 7 Transforming Objects, Pivoting, Aligning, and Snapping; Translating, Rotating, and Scaling Objects
  • Working with the Transformation ToolsUsing Pivot Points; Using the Align Commands; Using Grids; Using Snap Options; Summary; Chapter 8 Cloning Objects and Creating Object Arrays; Cloning Objects; Understanding Cloning Options; Mirroring Objects; Cloning over Time; Spacing Cloned Objects; Using the Clone and Align Tool; Creating Arrays of Objects; Summary; Chapter 9 Grouping, Linking, and Parenting Objects; Working with Groups; Understanding Parent, Child, and Root Relationships; Building Links between Objects; Displaying Links and Hierarchies; Working with Linked Objects; Summary
  • Part III Modeling BasicsChapter 10 Learning Modeling Basics and Working with Subobjects and Helpers; Exploring the Model Types; Understanding Normals; Working with Subobjects; Using Modeling Helpers; Summary; Chapter 11 Introducing Modifiers and Using the Modifier Stack; Exploring the Modifier Stack; Exploring Modifier Types; Summary; Chapter 12 Drawing and Editing 2D Splines and Shapes; Drawing in 2D; Editing Splines; Using Spline Modifiers; Summary; Chapter 13 Modeling with Polygons; Understanding Poly Objects; Creating Editable Poly Objects; Editing Poly Objects; Summary
  • Part IV Materials, Cameras, and Lighting Basics