Usability engineering scenario-based development of human-computer interaction
You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and...
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Formato: | Libro electrónico |
Idioma: | Inglés |
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San Fancisco :
Academic Press
2002.
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Edición: | 1st ed |
Colección: | Morgan Kaufmann series in interactive technologies.
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Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627709006719 |
Tabla de Contenidos:
- Front Cover; Usability Engineering: Scenario-Based Development of Human-Computer Interaction; Copyright Page; Contents; Foreword; Preface; Color Plates; Chapter 1. Scenario-Based Usability Engineering; 1.1 Design by Scenario: Marissa's Gravity Project; 1.2 Managing Software Development; 1.3 Usability in Software Development; 1.4 Scenario-Based Usability Engineering; 1.5 Doing Scenario-Based Usability Engineering; 1.6 Example-Based Learning of SBD; Chapter 2. Analyzing Requirements; 2.1 Analyzing Work Practices; 2.2 Getting Users Involved; 2.3 Science Fair Case Study: Requirements Analysis
- Chapter 3. Activity Design3.1 Designing Effective Activities; 3.2 Designing Comprehensible Activities; 3.3 Designing Satisfying Activities; 3.4 Science Fair Case Study: Activity Design; Chapter 4. Information Design; 4.1 Stages of Action in Human-Computer Interaction; 4.2 Perceiving Information; 4.3 Interpreting Information; 4.4 Making Sense of Information; 4.5 Science Fair Case Study: Information Design; 4.6 Consistency and Coherence; Chapter 5. Interaction Design; 5.1 Selecting a System Goal; 5.2 Planning an Action Sequence; 5.3 Executing an Action Sequence
- 5.4 Science Fair Case Study: Interaction DesignChapter 6. Prototyping; 6.1 Exploring User Requirements; 6.2 Choosing Among Alternatives; 6.3 Usability Testing; 6.4 Evolutionary Development; 6.5 Science Fair Case Study: Prototyping; Chapter 7. Usability Evaluation; 7.1 Usability Specification for Evaluation; 7.2 Analytic Methods; 7.3 Empirical Methods; 7.4 Science Fair Case Study: Usability Evaluation; Chapter 8. User Documentation; 8.1 The Production Paradox; 8.2 Paper and Online Manuals; 8.3 Demonstrations and Tutorials; 8.4 Information in the Interface; 8.5 Socially Mediated Documentation
- 8.6 Using Context and Intelligence8.7 Science Fair Case Study: Documentation Design; Chapter 9. Emerging Paradigms for User Interaction; 9.1 Collaborative Systems; 9.2 Ubiquitous Computing; 9.3 Intelligent User Interfaces; 9.4 Simulation and Virtual Reality; 9.5 Science Fair Case Study: Emerging Interaction Paradigms; Chapter 10. Usability Engineering in Practice; 10.1 Usability in Organizations; 10.2 Internationalization and Localization; 10.3 Ethics of Usability; Appendix: Inferential Statistics; Glossary; References; Figure Credits; Index