Game theory an introduction

An exciting new edition of the popular introduction to game theory and its applications The thoroughly expanded Second Edition presents a unique, hands-on approach to game theory. While most books on the subject are too abstract or too basic for mathematicians, Game Theory: An Introduction, Second...

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Detalles Bibliográficos
Autor principal: Barron, E. N. 1949- (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Hoboken, N.J. : John Wiley & Sons, Inc 2013.
Hoboken, New Jersey : 2013.
Edición:2nd ed
Colección:Wiley series in operations research and management science.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627669106719
Tabla de Contenidos:
  • 3.6 Choosing Among Several Nash Equilibria (Optional)Problems; 3.6.1 Maple/Mathematica; 3.6.2 Mathematica for Lemke-Howson Algorithm; Bibliographic Notes; 4 Games in Extensive Form: Sequential Decision Making; 4.1 Introduction to Game Trees-Gambit; Problems; 4.2 Backward Induction and Subgame Perfect Equilibrium; Problems; 4.2.1 Subgame Perfect Equilibrium; 4.2.2 Examples of Extensive Games Using Gambit; Problems; Bibliographic Notes; 5 n-Person Nonzero Sum Games and Games with a Continuum of Strategies; 5.1 The Basics; Problems; 5.2 Economics Applications of Nash Equilibria
  • 5.2.1 Cournot Duopoly5.2.2 A Slight Generalization of Cournot; 5.2.3 Cournot Model with Uncertain Costs; 5.2.4 The Bertrand Model; 5.2.5 The Stackelberg Model; 5.2.6 Entry Deterrence; Problems; 5.3 Duels (Optional); 5.3.1 Silent Duel on [0,1] (Optional); Problem; 5.4 Auctions (Optional); 5.4.1 Complete Information; Problems; 5.4.2 Incomplete Information; 5.4.3 Symmetric Independent Private Value Auctions; Problem; Bibliographic Notes; 6 Cooperative Games; 6.1 Coalitions and Characteristic Functions; Problems; 6.1.1 More on the Core and Least Core; Problems; 6.2 The Nucleolus
  • 6.2.1 An Exact Nucleolus for Three-Player Games