Character modeling with Maya and ZBrush professional polygonal modeling techniques
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures a...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Oxford ; Burlington, Mass. :
Focal Press, an imprint of Elsevier
2008.
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Edición: | First edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627660506719 |
Tabla de Contenidos:
- Character Modeling with Maya and ZBrush Professional Polygonal Modeling Techniques; Copyright; Contents; Acknowledgments; Chapter 1 Pipeline and Modeling Guidelines; Chapter 2 Overview of Maya; Chapter 3 Introduction to ZBrush Modeling; Tutorial: Saving Custom Materials; Tutorial: Using ZSpheres; Tutorial: Exporting a Model from Maya; Tutorial: Exporting a Model from ZBrush to Maya; Tutorial: Rebuilding Bad Topology; Tutorial: Using HD Geometry; Tutorial: Using Smart Resym; Chapter 4 Concept Art; Tutorial: Cleaning up concept art; Chapter 5 Anatomy; Chapter 6 Creating a Video Game Character
- Tutorial: Adding Detail to the TorsoTutorial: Detailing the Legs; Tutorial: Creating the Feet; Tutorial: Finishing the Arms; Tutorial: Creating the Hands; Tutorial: Finishing the Head; Tutorial: Creating Clothes; Tutorial: Adding Hair; Chapter 7 Creating a Hyperreal Character; Tutorial: Adding Detail to the Torso; Tutorial: Detailing the Legs; Tutorial: Creating the Feet; Tutorial: Adding Detail to the Arms; Tutorial: Creating the Hands; Tutorial: Finishing the Head; Tutorial: Sculpting the Final Details in Maya; Chapter 8 Creating a Photo-Real Character; Tutorial: ZBrush Blocking
- Tutorial: Working with 3D LayersTutorial: Sculpting with Symmetry; Tutorial: Using Alpha Images; Tutorial: Creating Wrinkles and Skin Pores; Tutorial: The Extract Tool; Tutorial: Sculpting Hair and Cloth; Tutorial: Using ZProject for Texturing; Tutorial: Posing the Character; Chapter 9 UVs and Texturing; Tutorial: UV Mapping Overview; Tutorial: Mapping a Character; Tutorial: Cleaning Up the UV Layout; Tutorial: Texturing in Adobe Photoshop; Tutorial: Polypainting; Tutorial: Converting Polypaint to a Texture; Chapter 10 The Next Step; Tutorial: Creating a Normal Map in Maya
- Tutorial: Creating a Normal Map in ZBrushTutorial: Creating a 16-bit Displacement Map; Tutorial: Creating a 32-bit Displacement Map; Tutorial: Rendering with Maya Software; Tutorial: Rendering with Mental Ray; Tutorial: Creating a Turntable in Maya; Tutorial: Creating Wireframe Renders; Gallery; Index