Flash CS4 professional bible
A completely revised and updated edition of the all-time bestselling Flash title Written by two of the world's leading Flash experts, this comprehensive reference provides you with undocumented techniques, tips, and tricks on the CS4 release of Flash, the popular tool that allows you to create...
Autor principal: | |
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Otros Autores: | |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Indianapolis, Ind. :
Wiley
2009.
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Edición: | 1st edition |
Colección: | Bible
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627646306719 |
Tabla de Contenidos:
- Adobe® Flash® CS4 Professional Bible; Contents; Part I An Introduction to Flash Web Production; Chapter 1 Understanding the Adobe Flash CS4 Blueprint; The Key Is Integration; The Many Worlds of Flash CS4; Summary; Chapter 2 Exploring Web Technologies; Contextualizing Flash in the Internet Evolution; Exploring Companion Technologies; Recognizing Project Potential; Summary; Chapter 3 Planning Flash Projects; Workflow Basics; Using the Project Panel in Flash CS4; Summary; Part II Mastering the Flash Environment; Chapter 4 Interface Fundamentals; Getting Started; Managing Windows and Panels
- The Tools PanelThe Document Window; The Timeline Window; Printing; Summary; Chapter 5 Drawing in Flash; Using Geometric Shape Tools; Using Drawing Tools; Creating Precise Lines and Bezier Curves with the Pen Tool; Using Fill and Stroke Controls; Optimizing Drawings; Putting Selection Tools to Work; Designing and Aligning Elements; The Edit menu; Creating Patterns with Symbols Using the Spray Brush Tool and the Deco Tool; Summary; Chapter 6 Symbols, Instances, and the Library; Understanding the Document Library; Defining Content Types; Editing Symbols; Modifying Instance Properties
- Building Nested Symbol Structures9-Slice Scaling for Movie Clip Backgrounds; Using the Movie Explorer; Using Authortime Shared Libraries; Summary; Chapter 7 Applying Color; Introducing Color Basics; Working in the Swatches Panel; Using the Color Panel; Working with Droppers, Paint Buckets, and Ink Bottles; Summary; Chapter 8 Working with Text; Considering Typography; Text Field Types in Flash; The Text Tool and the Properties Panel; Font Export and Display; Font Symbols and Shared Font Libraries; Modifying Text; Summary; Chapter 9 Modifying Graphics; Sampling and Switching Fills and Strokes
- Transforming Gradients and Bitmap FillsGradient Transform Used for Lighting Effects; Applying Modify Shape Menu Commands; Free Transform Commands and Options; Manipulating Symbols in 3D Space; Modifying Item Types; Working with Drawing Objects and Combine Object Commands; Working with Compound Shapes; Editing with Find and Replace; Using the History Panel; Summary; Part III Creating Animation and Effects; Chapter 10 Animation Strategies; Establishing Ground Rules; Defining Variables; Adding Personality; Manipulating Perception and Illusion; Understanding the Laws of Nature; Summary
- Chapter 11 Timeline Animation and the Motion EditorBasic Methods of Flash Animation; Frame-by-Frame Animation; Modifying Multiframe Sequences; Using Tweens for Animation; Adjusting Easing and Tween Properties with the Motion Editor; Integrating Multiple Animation Sequences; Reusing and Modifying Tweened Symbol Instances; Summary; Chapter 12 Applying Filters, Blends, Guides, and Masks; Applying Filters in Flash; Controlling Color: Properties versus Filters; Layering Graphics with Blend Modes; Working with Special Layer Types: Guides and Masks; Using Distribute to Layers; Summary
- Chapter 13 Character Animation Techniques