Digital modeling of material appearance

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the...

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Detalles Bibliográficos
Autor principal: Dorsey, J. (-)
Otros Autores: Rushmeier, Holly E., Sillion, Francois X.
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Boston : Morgan Kaufmann/Elsevier c2008.
Edición:1st edition
Colección:Morgan Kaufmann series in computer graphics.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627617406719
Tabla de Contenidos:
  • Front Cover; Digital Modeling of Material Appearance; Copyright Page; Table of Contents; Acknowledgments; Chapter 1. Introduction; Chapter 2. Background; 2.1 Light; 2.2 Human Perception and Judgments; 2.3 Image Synthesis; 2.4 Summary and Further Reading; Chapter 3. Observation and Classification; 3.1 A Tour of Materials; 3.2 Examples of Modeling Classes of Materials; Chapter 4. Mathematical Terms; 4.1 Energy as a Function of Time, Position, and Direction; 4.2 Radiance; 4.3 Reflectance and BRDF; Chapter 5. General Material Models; 5.1 Reflection and Refraction from a Smooth Surface
  • 5.2 Empirical Models5.3 Analytical First Principles Models; 5.4 Simulation from First Principles; 5.5 Spectral Effects; 5.6 Other Effects; 5.7 Scattering in Volumes; 5.8 Spatial Variations; Chapter 6. Specialized Material Models; 6.1 Natural Organic Materials; 6.2 Natural: Inorganic; 6.3 Materials in Manufactured Goods; Chapter 7. Measurement; 7.1 Traditional Measurement; 7.2 Image-Based BRDF Measurements of Sample Materials; 7.3 Measurement of Existing Objects; 7.4 Simultaneous Shape and Reflectance Capture; 7.5 Small-Scale Geometric Structures; 7.6 Alternative Representations
  • 7.7 Subsurface Scattering and Volumetric Media7.8 Additional Dimensions; Chapter 8. Aging and Weathering; 8.1 Weathering Taxonomy; 8.2 Simulation of Weathering Effects; 8.3 Replication of Aged Appearance; 8.4 Capture, Analysis, and Transfer of Effects; Chapter 9. Specifying and Encoding Appearance Descriptions; 9.1 Practical Techniques for Appearance Specification; 9.2 Encoding Local Appearance Attributes; 9.3 Association of Material and Shape; Chapter 10. Rendering Appearance; 10.1 An Overview of Image Creation Techniques; 10.2 Simulating Global Illumination; 10.3 Rendering Local Appearance
  • 10.4 Color and Tone10.5 Precomputed Rendering Elements; Bibliography; Index