Graphics gems Volume 5 Volume 5 /

Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of grap...

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Detalles Bibliográficos
Otros Autores: Paeth, Alan W. (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boston : AP Professional 1995.
Edición:1st edition
Colección:Graphics gems series.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627609006719
Tabla de Contenidos:
  • Front Cover; Graphics Gems V; Copyright Page; Contents; Foreword; Preface; Author Index; Part I: Algebra and Arithmetic; Chapter I.1. Solving Quartics and Cubics for Graphics; Chapter I.2. Computing the Inverse Square Root; Chapter I.3. Fixed-Point Square Root; Chapter I.4. Rational Approximation; Part II: Computational Geometry; Chapter II.1. Efficient Computation of Polygon Area and Polyhedron Volume; Chapter II.2. Point in Polyhedron Testing Using Spherical Polygons; Chapter II.3. Clipping a Concave Polygon; Chapter II.4. Rotations for N-Dimensional Graphics
  • Chapter II.5. Parallelohedra and Uniform QuantizationChapter II.6. Matrix-based Ellipse Geometry; Chapter II.7. Distance Approximations and Bounding Polyhedra; Part III: Modeling and Transformation; Chapter III.1. The Best Least-Squares Line Fit; Chapter III.2. Surface Models and the Resolution of N-Dimensional; Chapter III.3. Tricubic Interpolation; Chapter III.4. Transforming Coordinates from One Coordinate Plane to Another; Chapter III.5. A Walk through BSP Trees; Chapter III.6. Generic Implementation of Axial Deformation Techniques; Part IV: Curves and Surfaces
  • Chapter IV.1. Identities for the Univariate and Bivariate Bernstein Basis FunctionsChapter IV.2. Identities for the B-Spline Basis Functions; Chapter IV.3. Circular Arc Subdivision; Chapter IV.4. Adaptive Sampling of Parametric Curves; Chapter IV.5. Fast Generation of Ellipsoids; Chapter IV.6. Sparse Smooth Connection between Bézier/B-Spline Curves; Chapter IV.7. The Length of Bézier Curves; Chapter IV.8. Quick and Simple Bézier Curve Drawing; Chapter IV.9. Linear Form Curves; Part V: Ray Tracing and Radiosity; Chapter V.1. Computing the Intersection of a Line and a Cone
  • Chapter V.2.Ray Intersection of Tessellated Surfaces: Quadrangles versus TrianglesChapter V.3.Faster Ray Tracing Using Scanline Rejection; Chapter V.4.Ray Tracing a Swept Sphere; Chapter V.5. Acceleration of Ray Tracing via Voronoi Diagrams; Chapter V.6. Direct Lighting Models for Ray Tracing with Cylindrical Lamps; Chapter V. 7. Improving Intermediate Radiosity Images Using Directional Light; Part VI: Halftoning and Image Processing; Chapter VI.1. Improved Threshold Matrices for Ordered Dithering; Chapter VI.2.Halftoning with Selective Precipitation and Adaptive Clustering
  • Chapter VI.3. Faster "Pixel-Perfect" Line ClippingChapter VI.4. Efficient and Robust 2D Shape Vectorization; Chapter VI.5. Reversible Straight Line Edge Reconstruction; Chapter VI.6 Priority-based Adaptive Image Refinement; Chapter VI.7. Sampling Patterns Optimized for Uniform Distribution of Edges; Part VII: Utilities; Chapter VII.1. Wave Generators for Computer Graphics; Chapter VII.2. Fast Polygon-Cube Intersection Testing; Chapter VII.3. Velocity-based Collision Detection; Chapter VII.4. Spatial Partitioning of a Polygon by a Plane
  • Chapter VII.5. Fast Polygon Triangulation Based on Seidel's Algorithm