Beginning iPhone SDK programming with Objective-C

Everything you need to know to start creating native applications for the iPhone and iPod Touch The iPhone SDK and the Xcode tools are the official Apple tools used for creating native iPhone applications. This information-packed book presents a complete introduction to the iPhone SDK and the Xcode...

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Detalles Bibliográficos
Autor principal: Lee, Wei-Meng (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Hoboken, N.J. : Chichester : Wiley ; John Wiley [distributor] c2010.
Edición:1st edition
Colección:Wrox beginning guides.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627588106719
Tabla de Contenidos:
  • Beginning iPhone® SDK: Programming with Objective-C®; ABOUT THE AUTHOR; CREDITS; ACKNOWLEDGMENTS; CONTENTS; INTRODUCTION; PART I: Getting Started; Chapter 1: Getting Started with iPhone Programming; OBTAINING THE IPHONE SDK; COMPONENTS OF THE IPHONE SDK; ARCHITECTURE OF THE IPHONE OS; SOME USEFUL INFORMATION BEFORE YOU GET STARTED; SUMMARY; Chapter 2: Write Your First Hello World! Application; GETTING STARTED WITH XCODE; CUSTOMIZING YOUR APPLICATION ICON; SUMMARY; Chapter 3: Outlets, Actions, and View Controllers; BASIC CODE AND UI INTERACTIONS; VIEW CONTROLLERS; SUMMARY
  • Chapter 4: Exploring the ViewsUSING THE VIEWS; ADDING VIEWS DYNAMICALLY USING CODE; UNDERSTANDING VIEW HIERARCHY; SWITCHING VIEWS; SUMMARY; Chapter 5: Keyboard Inputs; USING THE KEYBOARD; CUSTOMIZING THE TYPE OF INPUTS; DETECTING THE PRESENCE OF THE KEYBOARD; SUMMARY; Chapter 6: Screen Rotations; RESPONDING TO DEVICE ROTATIONS; PROGRAMMATICALLY ROTATING THE SCREEN; SUMMARY; PART II: Building Different Types of iPhone Applications; Chapter 7: View Controllers; CREATING A WINDOW-BASED APPLICATION; SWITCHING TO ANOTHER VIEW; ANIMATING THE SWITCHING OF VIEWS; SUMMARY
  • Chapter 8: Tab Bar and Navigation ApplicationsTAB BAR APPLICATIONS; NAVIGATION-BASED APPLICATIONS; SUMMARY; Chapter 9: Utility Applications; CREATING UTILITY APPLICATIONS; TRANSITIONING STYLES; ADDING ANOTHER VIEW TO THE UTILITY APPLICATION; SUMMARY; PART III: Displaying and Persisting Data; Chapter 10: Using the Table View; A SIMPLE TABLE VIEW; DISPLAYING SECTIONS; SUMMARY; Chapter 11: Application Preferences; CREATING APPLICATION PREFERENCES; PROGRAMMATICALLY ACCESSING THE SETTINGS VALUES; SUMMARY; Chapter 12: Database Storage Using SQLite3; USING SQLITE3; CREATING AND OPENING A DATABASE
  • SUMMARYChapter 13: File Handling; UNDERSTANDING THE APPLICATION FOLDERS; USING PROPERTY LISTS; SUMMARY; PART IV: Advanced iPhone Programming Techniques; Chapter 14: Programming Multi-touch Applications; DETECTING TOUCHES; DETECTING MULTI-TOUCHES; SUMMARY; Chapter 15: Simple Animations; USING THE NSTIMER CLASS; TRANSFORMING VIEWS; ANIMATING A SERIES OF IMAGES; SUMMARY; Chapter 16: Accessing Built-in Applications; SENDING EMAILS; ACCESSING THE CAMERA AND THE PHOTO LIBRARY; ACCESSING THE CONTACTS APPLICATION; SUMMARY; Chapter 17: Accessing the Hardware; USING THE ACCELEROMETER
  • DETECTING SHAKES IN IPHONE OS2 AND EARLIERUSING SHAKE API TO DETECT SHAKES IN OS 3.0; PERFORMING AN ACTION WHEN THE DEVICE IS SHAKEN; LOCATION-BASED SERVICES; SUMMARY; PART V: Appendices; Appendix A: Answers to Exercises; CHAPTER 2 EXERCISE SOLUTIONS; CHAPTER 3 EXERCISE SOLUTIONS; CHAPTER 4 EXERCISE SOLUTIONS; CHAPTER 5 EXERCISE SOLUTIONS; CHAPTER 6 EXERCISE SOLUTIONS; CHAPTER 7 EXERCISE SOLUTIONS; CHAPTER 8 EXERCISE SOLUTIONS; CHAPTER 9 EXERCISE SOLUTIONS; CHAPTER 10 EXERCISE SOLUTIONS; CHAPTER 11 EXERCISE SOLUTIONS; CHAPTER 12 EXERCISE SOLUTIONS; CHAPTER 13 EXERCISE SOLUTIONS
  • CHAPTER 14 EXERCISE SOLUTIONS