Real-world Flash game development how to follow best practices and keep your sanity

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may b...

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Detalles Bibliográficos
Otros Autores: Griffith, Christopher, 1979-, author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Burlington, Mass. : Elsevier Focal Press 2010.
Edición:1st edition
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627564406719

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