Flex 3 cookbook

The best way to showcase a powerful new technology is to demonstrate its real-world results, and that's exactly what this new Cookbook does with Adobe Flex 3. Wide ranging and highly practical, Flex 3 Cookbook contains more than 300 proven recipes for developing interactive Rich Internet Appl...

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Detalles Bibliográficos
Autor principal: Noble, Joshua J., 1977- (-)
Otros Autores: Anderson, Todd, 1976-
Formato: Libro electrónico
Idioma:Inglés
Publicado: Sebastopol, California : O'Reilly 2008.
Edición:1st edition
Colección:Adobe developer library
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627555606719
Tabla de Contenidos:
  • Table of Contents; Preface; Bonus Chapters Online; Who This Book Is For; Who This Book Is Not For; How This Book Is Organized; Conventions Used in This Book; Using Code Examples; How to Use This Book; O'Reilly Cookbooks; Safari® Enabled; How to Contact Us; Acknowledgments; From Joshua; From Todd; Author Bios; Contributor Bios; Colophon; Chapter 1. Flex and ActionScript Basics; 1.1 Create a Flex Project in Flex Builder; Problem; Solution; Discussion; 1.2 Create a Flex Library Project in Flex Builder; Problem; Solution; Discussion; 1.3 Create an ActionScript Project; Problem; Solution
  • Discussion1.4 Set Compiler Options for the MXML Compiler in Flex Builder; Problem; Solution; Discussion; 1.5 Compile a Flex Project Outside of Flex Builder; Problem; Solution; Discussion; 1.6 Add an Event Listener in MXML; Problem; Solution; Discussion; 1.7 Set Properties of a Child Defined in MXML in ActionScript; Problem; Solution; Discussion; 1.8 Define Arrays and Objects; Problem; Solution; Discussion; 1.9 Set the Scope of Variables in ActionScript; Problem; Solution; Discussion; 1.10 Create a Component in ActionScript; Problem; Solution; Discussion; 1.11 Use Event Bubbling
  • ProblemSolution; Discussion; 1.12 Use a Code-Behind Model to Separate MXML and ActionScript; Problem; Solution; Discussion; 1.13 Make Properties of a Component Bindable; Problem; Solution; Discussion; 1.14 Use Custom Events and Dispatch Data with Events; Problem; Solution; Discussion; 1.15 Listen for a Keyboard Event; Problem; Solution; Discussion; 1.16 Define Optional Parameters for Methods; Problem; Solution; Discussion; 1.17 Determine the Type of an Object; Problem; Solution; Discussion; 1.18 Define and Implement an Interface; Problem; Solution; Discussion
  • Chapter 2. Menus and Controls2.1 Listen to a Button Click; Problem; Solution; Discussion; 2.2 Create a Set of Buttons That Toggle; Problem; Solution; Discussion; 2.3 Use a ColorPicker to Set Canvas Color; Problem; Solution; Discussion; 2.4 Load a SWF by Using the SWFLoader; Problem; Solution; Discussion; 2.5 Set Tab Indexes for Components; Problem; Solution; Discussion; 2.6 Set a labelFunction for a Control; Problem; Solution; Discussion; 2.7 Provide Data for Menus; Problem; Solution; Discussion; 2.8 Dynamically Populate Menus; Problem; Solution; Discussion
  • 2.9 Create EventHandlers for Menu-Based ControlsProblem; Solution; Discussion; 2.10 Display an Alert in an Application; Problem; Solution; Discussion; 2.11 Use the Date from a Calendar Control; Problem; Solution; Discussion; 2.12 Display and Position Multiple Pop-ups; Problem; Solution; Discussion; 2.13 Create a Custom Border for a Pop-up Window; Problem; Solution; Discussion; 2.14 Handle focusIn and focusOut Events; Problem; Solution; Discussion; Chapter 3. Containers; 3.1 Position Children by Using Layout Management; Problem; Solution; Discussion
  • 3.2 Position and Size Containers via Percentage Positioning