Quick recipes on Symbian OS mastering C++ smartphone development
Symbian OS continues to be the top operating system for smartphones across the world, with the number of Symbian OS phones sold now well beyond the 100 million mark. As more and more developers realize the huge opportunities available designing with Symbian OS, one of the first major obstacles they...
Autor principal: | |
---|---|
Otros Autores: | |
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Hoboken, NJ :
John Wiley
c2008.
|
Edición: | 1st edition |
Colección: | Symbian Press
|
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627534906719 |
Tabla de Contenidos:
- Quick Recipes on Symbian OS; Contents; List of Recipes; Foreword; About this Book; About the Authors; Acknowledgments; Symbian OS Code Conventions and Notations Used in the Book; 1 Introduction and Setup; 1.1 Tools: What You Need and Where to Find It; 1.2 While You are Waiting; 1.3 Post-Installation; 2 Quick Start; 2.1 Hello World Project Template; 2.2 Running Carbide.c++ IDE; 2.3 Generating the Hello World Project; 2.4 Building the Hello World Project; 2.5 Running the Hello World Application on the Emulator; 2.6 Running the Hello World Application on the Device
- 2.7 Modifying the Hello World Project2.8 Advanced Topics on Carbide.c++; 2.9 Links; 3 Symbian OS Development Basics; 3.1 Fundamental Data Types on Symbian OS; 3.2 Symbian OS Class Conventions; 3.3 Leaves and Exception Handling; 3.4 The Cleanup Stack; 3.5 The Cleanup Stack FAQ: Advanced Information; 3.6 Two-Phase Construction; 3.7 Thin Templates; 3.8 Descriptors - Symbian OS Strings; 3.9 Arrays on Symbian OS; 3.10 Executable Files; 3.11 Platform Security: Capabilities; 3.12 Platform Security: Data Caging; 3.13 Stack Size and Heap Size; 3.14 Streams; 3.15 Active Objects; 3.16 Threads
- 3.17 Timers and Callbacks3.18 Summary; 4 Symbian C++ Recipes; 4.1 File Handling; 4.2 Contacts and Calendar; 4.3 Networking; 4.4 Messaging; 4.5 Graphics and Drawing; 4.6 3D Graphics Using OpenGL ES; 4.7 Multimedia; 4.8 Telephony; 4.9 Connectivity; 4.10 Location-Based Services; 5 Next Level Development; 5.1 Advanced Technologies; 5.2 Symbian Partners Only; 5.3 Advanced Application Deployment; 6 Releasing Your Application; 6.1 What To Do Before You Release Your Application; 6.2 How To Distribute Your Application; 6.3 Where To Go Next; Index