Deconstructing the Elements with 3ds max create natural fire, earth, air and water without plug-ins
3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's element...
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Oxford :
Focal
2009.
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Edición: | 3rd ed |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627530706719 |
Tabla de Contenidos:
- Front Cover; Deconstructing the Elements with 3ds Max; Copyright Page; Contents; Foreword; Acknowledgments; Equipment; About the author; Introduction; Why 3ds Max?; 3ds Max Versions; Your level of experience; You are only as good as your reference material!; Format; Structure of each tutorial; The online digital assets; The video tutorials; Tutorial support; Fire; 1. Ball of fire; 2. Sun surface - extreme UV solar imagery; 3. Angle grinder; 4. Afterburner; Water; 5. Ice aggregation; 6. Icicles; 7. Condensation; 8. Soap bubbles; Earth; 9. Mountain weathering; 10. Atoll; 11. Snow drifts
- 12. MarsAir; 13. Bubble stream; 14. Large bubbles; 15. Galaxy; 16. Ray of dusty light; Appendices; The next step and further reading; Plugin solutions; Index