Essential CG lighting techniques with 3ds Max

Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.

Detalles Bibliográficos
Otros Autores: Brooker, Darren., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: London : Routledge, Taylor & Francis Group 2017
Edición:Third edition
Colección:Autodesk media and entertainment techniques.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627518906719
Tabla de Contenidos:
  • Cover; Title Page; Copyright Page; Table of contents; About the author; Acknowledgments; Chapter 1 Introduction; Who this book is for; How to use this book; Tutorials; Software requirements; Part 1 > Theory; Chapter 2 A little light theory; Real world lighting explained; The visible spectrum; Color mixing; Our perception of light; Color temperature; Color balance; The behavior of light; Understanding the qualities of light; Chapter 3 CG lights examined; Lights in CG; Standard lights; Sunlight and Daylight systems; Photometric lights; The anatomy of a CG light; Chapter 4 Understanding shadows
  • The importance of shadowsThe technical side of shadows; Faking it; When to fake; To use shadows or not?; Shadow saturation; Part 2 > Techniques; Chapter 5 Basic lighting techniques; Learning to light; Basic three-point lighting; Key light; Fill light; Backlight; Key-to-fill ratios; Contrast; Tutorial > three-point lighting; Chapter 6 Further lighting techniques; Making light work; Other light types; Area lights; Tutorial > area lights; Arrays; Tutorial > light arrays; Skylights; High Dynamic Range imaging; Tutorial > HDR skylight; Chapter 7 Radiosity techniques; Global illumination
  • Light distributionRaytracing; Radiosity; Radiosity workflow; Tutorial > radiosity workflow; Chapter 8 Indoor lighting techniques; Indoor lighting; Outdoor light indoors; Tutorial > radiosity techniques; Tutorial > simulating global illumination; Tutorial > HDR lighting; Artificial lighting; Tutorial > three-point artificial lighting; Chapter 9 Outdoor lighting techniques; The great outdoors; Sunlight; Skylight; Sunlight and skylight together; Tutorial > sunlight and skylight together; Night time; Moonlight; Tutorial > moonlight; Street lighting; Tutorial > outdoor lighting fixtures
  • Tutorial > neon lightingChapter 10 Rendering with mental ray; Physically-based lighting; Tutorial > indirect illumination workflow; Tutorial > Global Illumination; Floating-point images; Tutorial > floating-point images; Tutorial > outdoor lighting; Ambient occlusion; Tutorial > ambient occlusion; Caustics; Tutorial > caustics with mental ray; Rendering options; Chapter 11 Match lighting; Background plates; Lighting reference data; HDR; Match lighting in practice; Match lighting without reference; Tutorial > match lighting; mental ray production shaders
  • Tutorial > match lighting with mental rayChapter 12 Lighting Analysis; Lighting analysis; The Lighting Analysis Assistant; Tutorial > lighting analysis; Chapter 13 Lighting and lens effects; Visual hooks; Inside the lens; Glows; Tutorial > glows; Lens flares; Tutorial > lens flares; Highlights; Tutorial > highlights; Chapter 14 Compositing; Post production; Compositing; Render Elements; Tutorial > Render Elements; Combustion; Tutorial > combustion; Taking compositing further; Part 3 > Tips & tricks; Chapter 15 In production; Working efficiently; The first step; The key; Fills and backlights
  • Rendering