Poly-modeling with 3ds Max thinking outside of the box

Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds M...

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Detalles Bibliográficos
Otros Autores: Daniele, Todd., author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Boston : Focal Press/Elsevier 2009.
Edición:1st edition
Colección:Autodesk media and entertainment techniques.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627498106719
Tabla de Contenidos:
  • Poly-Modeling with 3ds Max; Copyright; Contents; Acknowledgments; Chapter 1 Introduction; Chapter 2 Modeling Types; Spline-Modeling; Controlling Bezier Handles; Spline-Modeling an Eye Socket; Patch-Modeling; Patch-Modeling a Computer Mouse; Box-Modeling; Box-Modeling a Cartoon Turtle's Head; Poly-Modeling; Chapter 3 Poly-Modeling Basics; Working at the Edge Level; Working at the Border Level; Working at the Polygon Level; Working at the Element Level; Working at the Vertex Level; Poly-Modeling a Nose Using the Shift-Drag Technique; Selections and Conversions
  • Chapter 4 Modifiers-Letting Max Do the Work for YouTurboSmooth and MeshSmooth; Chapter 5 Derivative Modeling and Other Techniques to Speed Up Your Poly-Modeling Work Flow; Chapter 6 Theory and Application; Chapter 7 Preparation; Chapter 8 Hard-Edge Modeling; Modeling the Body Panels; Modeling the Wheel; Chapter 9 Organic/Soft-Edge Modeling; Poly-Modeling: Iguana's Head; Poly-Modeling: Iguana's Body; Chapter 10 Mixing It Up; Mixing Techniques; Softening Hard Edges; Chapter 11 Nonmodeled Geometric Detail-Bump and Displacement Mapping; ZBrush Basics; Mudbox Basics; 3ds Max to ZBrush
  • Back in 3ds MaxChapter 12 Scripts, Plug-Ins, and Other Additions; Chapter 13 Final Word; Index