Mobile technology for children designing for interaction and learning

With the goal of improving the design of mobile technology for children, On the Move brings together contributions from HCI leaders in research, and industry, and technology and education based policy experts to analyze and evaluate and present solutions. To show readers how they can apply each des...

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Detalles Bibliográficos
Otros Autores: Druin, Allison, 1963- (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Amsterdam ; Boston : Morgan Kaufmann Publishers/Elsevier c2009.
Edición:1st edition
Colección:Morgan Kaufmann series in interactive technologies.
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627478206719
Tabla de Contenidos:
  • Front cover; Title page; Copyright page; Dedication; Table of contents; Foreword; Preface; Introduction; Authors' Biographies; SECTION 1: The Landscape; Chapter 1: How Mobile Technologies Are Changing the Way Children Learn; Introduction; Mobile learning; Mobile learning activities; The benefits and challenges of mobile learning; References; Chapter 2: Harnessing the Potential of Mobile Technologies for Children and Learning; Overview; Going mobile: three challenges and opportunities for the field; Rethink literacy and learning for a digital age
  • Digital equity: reaching all children with mobile technologiesBuilding a coherent R&D effort; Conclusion; References; Chapter 3: Pocket Rockets: The Past, Present, and Future of Children's Portable Computing; Good things come in small packages these days; Unpackaging the notion of digital native vs. digital immigrant; A brief history of children's portable computing devices; A guide to children's portable computing devices; The future: how portable technologies could change the culture of childhood; Conclusion; References
  • Chapter 4: Social Impacts of Mobile Technologies for Children: Keystone or Invasive Species?The spread of technologies in rural south asia: two stories; References; Chapter 5: A Disruption Is Coming: A Primer for Educators on the Mobile Technology Revolution; PICTURING THE DISRUPTION; WHAT IS A TECHNOLOGICAL DISRUPTION?; PREDICTING A SOCIAL DISRUPTION: SCHOOL ACCEPTANCE OF CELL-PHONE COMPUTER USE; CURRICULAR USES OF CELL PHONES: FINALLY, EACH CHILD HAS A COMPUTER!; PREPARING FOR THE DISRUPTION: WHAT SHOULD EDUCATORS DO NOW?; PREPARING FOR THE DISRUPTION: WHAT SHOULD HCI PROFESSIONALS DO NOW?
  • CONCLUSIONReferences; SECTION 2: Designing Mobile Technologies; Chapter 6: Mobile Interaction Design Matters; Developing worlds; Understanding small lives; Activities and interaction technologies; DESIGNING FOR MOBILES AND SMALL LIVES; GROWING UP; References; Chapter 7: A Child's Mobile Digital Library: Collaboration, Community, and Change; Stories, mobility, and children; Designing with children: cooperative inquiry; Lessons learned; Acknowledgments; References; Chapter 8: Adding Space and Senses to Mobile World Exploration; Learning through georeferenced and mobile sensory experiences
  • Why add space and senses?The advantages of mobile technologies in spatial and sensory learning activities; Georeferenced multisensory messages within a collaborative activity: a mobile application; Conclusion; Acknowledgments; References; Chapter 9: LeapFrog Learning Design: Playful Approaches to Literacy, from LeapPad to the Tag Reading System; The original mobile learning technology: toys; The evolution of leapfrog learning design; Designing for the tag ecosystem; Conclusion: system learning; References; Chapter 10: Designing the Intel-Powered Classmate PC; Intel in education
  • Intel platform definition centers for emerging markets