Next generation wireless applications creating mobile applications in a Web 2.0 and Mobile 2.0 world

"Cuts through the hype! Golding's compelling style offers visionary, but practical insights. A "must have" reference treatment for all practitioners in the mobile innovation space." - Jag Minhas Second edition of the best-selling guide to wireless applications: fully revised...

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Detalles Bibliográficos
Autor principal: Golding, Paul, 1968- (-)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Chichester, England ; Hoboken, NJ : J. Wiley & Sons c2008.
Edición:2nd ed
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627463206719
Tabla de Contenidos:
  • Acknowledgements
  • Preface
  • Abbreviations and Acronyms
  • 1 Prelude / The Next Generation Experience
  • 1.1 What is 'Next Generation' Anyhow?
  • 1.2 The Mobile Mindset
  • 1.3 The Future's Bright, the Future's Ubiquity
  • 1.4 Our Multitasking Mobile Future
  • 2 Introduction
  • 2.1 What Does 'Next Generation' Mean?
  • 2.2 What is a 'Wireless Application'?
  • 2.3 A Concentric Networks Approach
  • 2.3.1 Social Network
  • 2.3.2 Device Network
  • 2.3.3 Radio Frequency (RF / Wireless) Network
  • 2.3.4 Internet Protocol (IP) Network
  • 2.3.5 Content Network
  • 2.4 Application Topologies
  • 2.5 Physical Network Elements
  • 3 Becoming an Operator 2.0
  • 3.1 Introduction
  • 3.2 What Applications Can I Sell?
  • 3.3 Where Does the Money Come From?
  • 3.4 Direct-to-Consumer (D2C) Retailing
  • 3.4.1 Application Discovery
  • 3.4.2 Application Distribution
  • 3.4.3 Application Access. /
  • 3.4.4 Charging Mechanism
  • 3.5 Operator Retailing
  • 3.6 Selling to Operators
  • 3.6.1 Top Ten Selling Tips
  • 3.6.2 Selling Apps to Operators / Operator Perspective
  • 3.7 Which Applications Should an Operator Deploy?
  • 3.7.1 The Market Challenges
  • 3.7.2 The User-Experience Focus
  • 3.8 Interpreting User-Experience Trends into Applications
  • 3.9 Wider Digital Trends Including Web 2.0
  • 3.9.1 Web 2.0 and Mobile Web 2.0
  • 3.9.2 Mobile Web 2.0 or Mobile 2.0?
  • 3.9.3 Content Trends
  • 3.10 Harnessing the Trends
  • 3.11 Conclusion
  • 4 Introduction to Mobile Service Architectures and Paradigms
  • 4.1 Possible Application Paradigms for Mobile Services
  • 4.2 Modes of Mobile Interaction
  • 4.3 Mapping the Interaction to the Network Model
  • 4.4 Mobile Interaction in the Mobile Ecosystem
  • 4.4.1 Social Network
  • 4.4.2 Device Network
  • 4.4.3 RF Network
  • 4.4.4 IP Network
  • 4.4.5 Content Network
  • 4.4.6 Machine Network
  • 4.5 Modes of Communication Across the Network Layers
  • 4.5.1 Human-to-Human Interaction (H2H)
  • 4.5.2 Human-to-Content Interaction (H2C)
  • 4.5.3 Human-to-Machine Interaction (H2M).
  • 4.5.4 Machine-to-Machine Interaction (M2M)
  • 4.6 Operator Challenges
  • 4.7 The Web 2.0 Challenge
  • 5 P-Centric Mobile Ecosystem and Web 2.0
  • 5.1 Introduction
  • 5.2 The Internet and Web 2.0
  • 5.3 The Challenges of Liberating Data
  • 5.3.1 Challenge 1: Making Database Information Human-readable
  • 5.3.2 Challenge 2: Adding Visual Formatting to the Database Information
  • 5.3.3 Challenge 3: The Need for a Protocol
  • 5.3.4 Challenge 4: The Need for a Delivery Mechanism
  • 5.4 Did We Need HTTP and HTML?
  • 5.5 Overcoming Web Limitations with Web 2.0's AJAX, Widgets and Other Goodies. /
  • 5.6 Sidestepping the Web with P2P Interaction
  • 5.7 Going Beyond Publishing with Web Services
  • 5.8 Semantic Web
  • 5.9 XML Glue
  • 5.10 Real-Time Services
  • 5.10.1 Multimedia Streaming
  • 5.10.2 Session Initiation Protocol (SIP)
  • 6 Client / Server Platforms for Mobile Services
  • 6.1 The Greater Challenges
  • 6.2 The Specific Challenges
  • 6.3 Service Delivery Platforms
  • 6.4 Software Services Technologies
  • 6.4.1 Example CS Design Issues
  • 6.5 Introducing J2EE / The 'Dirty Stuff' Done For Us!
  • 6.6 Why All the Fuss About J2EE?
  • 6.6.1 The Challenges of Integration
  • 6.7 Handling SIP with Java
  • 7 HTTP, WAP, AJAX, P2P and IM Protocols
  • 7.1 The Rise of the Web
  • 7.2 How HTTP and HTML works
  • 7.3 Important Detail is in the HTTP Headers
  • 7.4 The Challenges of Using HTTP Over a Wireless Link
  • 7.5 WAP Data Transmission Protocols
  • 7.5.1 Protocol Stack Paradigm
  • 7.5.2 The WAP Stack
  • 7.5.3 Wireless-Profiled TCP
  • 7.5.4 Wireless-Profiled HTTP (W-HTTP)
  • 7.6 Wireless Protocols / WTP and WSP
  • 7.6.1 Introduction
  • 7.6.2 Wireless Transport Protocol (WTP)
  • 7.6.3 Concatenation and Segmentation
  • 7.6.4 Segmentation and Reassembly in Action
  • 7.6.5 Wireless Session Protocol (WSP)
  • 7.6.6 WAP Push
  • 7.7 AJAX
  • 7.8 Peer-to-Peer (P2P)
  • 7.8.1 Defining P2P
  • 7.8.2 Some P2P Concepts
  • 7.8.3 JXTA
  • 7.9 Instant Messaging (IM) Protocols
  • 7.9.1 SIP/SIMPLE
  • 7.9.2 XMPP.
  • 7.9.3 IMPS
  • 7.9.4 IM Interoperability. /
  • 7.9.5 Protocol Acceptance (Support)
  • 8 J2EE Presentation Layer
  • 8.1 Separating Presentation from Business Logic
  • 8.1.1 Servlets and JSPs / 'HTTP Programs'
  • 8.1.2 Comparing Servlets with JSPs
  • 8.2 Markup Languages for Mobile Devices
  • 8.2.1 The HTML Foundation
  • 8.2.2 The Mobile Evolution (WML)
  • 8.3 Full Circle / WML 'Becomes' XHTML
  • 8.3.1 XHTML is Modular
  • 8.3.2 XHTML Basic
  • 8.3.3 XHTML-MP (Mobile Profile) / The Final Frontier
  • 8.3.4 Using XHTML-MP
  • 8.3.5 Browser-specific Enhancements to XHTML-MP
  • 8.3.6 Guidelines for Mobile Webpage Authoring
  • 8.4 Managing Different Devices
  • 8.5 Building Device-Independent Applications
  • 8.5.1 Detecting and Capturing Device or Browser Information
  • 8.5.2 Conveying CC/PP Information
  • 8.5.3 Dynamic Page Generation Schemes
  • 8.6 Managing Sessions
  • 8.6.1 Cookies to the Rescue
  • 8.7 MMS and SMIL
  • 9 Using J2EE for Mobile Services
  • 9.1 Technologies Underpinning J2EE
  • 9.1.1 Containers / The J2EE 'Glue'
  • 9.1.2 RMI / The EJB 'Glue'
  • 9.1.3 Stubs and Skeletons / The Inner Workings of RMI
  • 9.2 Managing Security
  • 9.2.1 Securely Connecting the User
  • 9.2.2 HTTP Authentication / Basic
  • 9.2.3 HTTP Authentication / Digest
  • 9.3 Encrypting the HTTP Link
  • 9.3.1 Public Key Cryptography
  • 9.3.2 Using PKC to Secure Web Connections
  • 9.4 Applying SSL to Wireless
  • 9.5 End-to-End Encryption in a Mobile Network
  • 10 Mobile Devices
  • 10.1 Introduction
  • 10.2 Interface Elements
  • 10.2.1 Tactile Interface Elements
  • 10.2.2 Aural Interface Elements
  • 10.2.3 Vocal Interface Elements
  • 10.2.4 Visual Interface Elements
  • 10.3 Interface Layer
  • 10.3.1 Interfacing Via the Network Layer
  • 10.4 Service Layer
  • 10.5 Network Layer
  • 10.6 Role of DSP in Digital Wireless Devices
  • 10.6.1 Radio Frequency (RF)
  • 10.6.2 Analog Baseband
  • 10.6.3 Digital Baseband
  • 10.6.4 Digital Signal Processor (DSP)
  • 10.6.5 Summary
  • 10.7 Suggesting a Generic Device Architecture.
  • 10.7.1 Core Processor and Operating System
  • 10.7.2 Digital Signal Processor
  • 10.7.3 Application Loader
  • 10.7.4 Application Programming Interfaces (APIs)
  • 10.8 Moving Towards a Commercial Mobile Platform
  • 10.8.1 Communications Utilities
  • 10.8.2 Personal Information Management (PIM) Utilities
  • 11 Mobile Application Paradigms
  • 11.1 Introduction
  • 11.2 Application Topologies
  • 11.3 Embedded Applications
  • 11.3.1 What Do We Need to Develop an Embedded Application?
  • 11.3.2 C and C++ Are Not the Only Choices
  • 11.3.3 'Native' Java Support
  • 11.4 Embedded Development Tools
  • 11.4.1 Design
  • 11.4.2 Configuring the IDE/Program Editing/Compilation and Build
  • 11.4.3 Testing and Debugging with a Simulator
  • 11.4.4 Testing on the Target Device
  • 11.4.5 Conducting Usability Tests
  • 11.4.6 Pilot Trials and Deployment
  • 11.5 Browser-based Applications
  • 11.5.1 Limited Local Processing
  • 11.5.2 Requires an Available Network Connection (Caching)
  • 11.5.3 User Interface Constraints
  • 11.6 Java Platform Applications
  • 11.7 The Java Ethos / a Tale of Two Parts
  • 11.8 Java 2 Micro Edition / 'Wireless Java'
  • 11.9 Using MIDP to Develop Mobile Applications
  • 11.10 What Does MIDP 2.0 Offer?
  • 11.10.1 Application Packaging and Delivery
  • 11.10.2 API Summary
  • 11.10.3 User Interface APIs
  • 11.10.4 Networking API
  • 11.10.5 Securing the APIs
  • 11.10.6 Push Mechanism
  • 11.11 MIDP OTA Download Mechanism
  • 11.12 What Does MIDP 3.0 Offer?
  • 11.13 On-Device Portals
  • 11.13.1 Introduction
  • 11.13.2 ODPs
  • 11.13.3 Alternative Application Paradigms / Opera Platform
  • 12 The RF Network
  • 12.1 The Essence of Cellular Networks
  • 12.1.1 RF Network Convergence
  • 12.2 The Radio Part
  • 12.2.1 Basic RF
  • 12.2.2 Building an RF Network
  • 12.2.3 Increasing Capacity Using TDMA
  • 12.2.4 Increasing Capacity Using CDMA
  • 12.3 The Harsher Reality of Cellular Systems
  • 12.3.1 Data-Rate Variation
  • 12.4 Mobile Broadband Networks
  • 12.4.1 HSPA
  • 12.4.2 WiMAX.
  • 12.5 Techniques for Adaptation
  • 12.6 Cellular Network Operation
  • 12.6.1 Getting Data In and Out
  • 12.6.2 Gateway GPRS Service Node
  • 12.7 Accessing Network Assets
  • 12.7.1 J2EE Revisited
  • 12.7.2 Service Delivery Platforms Based on Web Services
  • 12.7.3 Standards for the Service Layer APIs / Parlay/OSA
  • 12.8 Parlay X (Parlay Web Services)
  • 12.8.1 What Does a Parlay X Message Look Like?
  • 13 Mobile Location Services
  • 13.1 'I've Just Run Someone Over'
  • 13.2 'Where Am I?'
  • 13.3 Message Handling Using J2EE
  • 13.4 Accuracy of Location-Based Services (LBS)
  • 13.5 Interfacing LBS Applications with the Cellular Network
  • 13.6 Integrating LBS Applications
  • 13.7 Multimedia Messaging (MM)
  • 13.7.1 Composing MMS Messages
  • 13.8 Getting in the Zone with Splash (Spatial) Messaging
  • 13.8.1 Introduction
  • 13.8.2 Connectedness of Things
  • 13.8.3 Making a Splash
  • 13.8.4 Splash-Messaging Summary
  • 14 Mobile 2.0 and IMS
  • 14.1 Introduction
  • 14.2 Mobile Transformation
  • 14.3 IMS / What is it Really?
  • 14.4 Why is IMS Important?
  • 14.5 Start Here: Internet Telephony, or VoIP
  • 14.6 Session Initiation Protocol (SIP)
  • 14.6.1 Making the Connection
  • 14.6.2 The CSCF Triad
  • 14.6.3 Media Support
  • 14.6.4 Media Out of IMS Control
  • 14.6.5 Telephony Gateway Support
  • 14.6.6 More Than Just SIP
  • 14.7 The Promise of a Common Services Environment
  • 14.7.1 Seamless Mobility and Convergence
  • 14.8 IMS as a Convergence Catalyst
  • 14.8.1 Mobile Roots, Fixed Branches
  • 14.8.2 Spanning the Mobile-fixed Divide / TISPAN
  • 14.8.3 A Winding Path to Convergence
  • 14.9 End Here: Beyond VoIP - Application Servers
  • 14.10 IMS Service Concept
  • 14.11 Service Examples
  • 14.11.1 Multimodal Chat
  • 14.11.2 Push-To-Taxi
  • 14.11.3 Avatar Chat
  • 14.12 The Universal Client and Web 2.0
  • 14.13 Conclusion
  • 15 Mobilising Media and TV
  • 15.1 Introduction
  • 15.2 Why 'Experience'?
  • 15.3 Unique Mobilisation Characteristics
  • 15.3.1 Pervasiveness / Always On.
  • 15.3.2 Personalising the Experience
  • 15.3.3 Merchandising / Paying is a Familiar Experience
  • 15.4 The Content Experience
  • 15.5 Mobilisation Options
  • 15.5.1 Client Versus Clientless: to WAP or Not to WAP
  • 15.5.2 On-Device Portals: Using Clients to Engage the User
  • 15.5.3 Offering Video Services
  • 15.6 Mobile TV
  • 15.6.1 Unicast (and Multicast) TV and Video
  • 15.6.2 Broadcast TV and Video
  • 15.7 Mobile TV is Not TV on the Mobile
  • 15.7.1 Interactivity
  • 15.7.2 Made-for-Mobile Production
  • 15.7.3 Time and Place Shifted Viewing
  • 15.7.4 TV-Centric Convergence
  • 15.8 Commercial Considerations
  • 15.9 Monetisation
  • 15.9.1 Subscription Models
  • 15.9.2 Advertising Models
  • Index.