Design patterns for dummies
There's a pattern here, and here's how to use it!Find out how the 23 leading design patterns can save you time and troubleEver feel as if you've solved this programming problem before? You -- or someone -- probably did, and that's why there's a design pattern to help this ti...
Formato: | Libro electrónico |
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Idioma: | Inglés |
Publicado: |
Hoboken, NJ :
J. Wiley & Sons
2006.
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Edición: | 1st edition |
Colección: | --For dummies
--For dummies. |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627442506719 |
Tabla de Contenidos:
- Design Patterns For Dummies; About the Author; Dedication; Author's Acknowledgments; Contents at a Glance; Table of Contents; Introduction; About This Book; Foolish Assumptions; Conventions Used in This Book; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Getting to Know Patterns; Chapter 1: Congratulations, Your Problem Has Already Been Solved; Just Find the Pattern that Fits; Enter the Gang of Four Book; Getting Started: The Mediator Pattern; Adapting to the Adapter Pattern; Standing In for Other Objects with the Proxy Pattern
- Taking a Look at the Observer PatternChapter 2: Putting Plans into Action with the Strategy Pattern; Extending Object-Oriented Programming; Handling Change with "has-a" Instead of "is-a"; Drawing Up Your Plans; Making Your Move with the Strategy Pattern; Chapter 3: Creating and Extending Objects with the Decorator and Factory Patterns; Closed for Modification, Open for Extension; Enter the Decorator Pattern; Putting the Decorator Pattern to Work; Improving the New Operator with the Factory Pattern; Building Your First Factory; Creating a Factory the GoF Way
- Chapter 4: Watch What's Going On with the Observer and Chain of Responsibility PatternsNotifying Observers with the Observer Pattern; Using Java's Observer Interface and Observable Class; Using the Chain of Responsibility Pattern; Chapter 5: From One to Many: The Singleton and Flyweight Patterns; Instantiating Just One Object with the Singleton Pattern; The Flyweight Pattern Makes One Look like Many; Part II: Becoming an OOP Master; Chapter 6: Fitting Round Pegs into Square Holes with the Adapter and Facade Patterns; The Adapter Scenario; Fixing Connection Problems with Adapters
- Simplifying Life with FacadesChapter 7: Mass Producing Objects with the Template Method and Builder Patterns; Creating the First Robot; Creating Robots with the Template Method Pattern; Building Robots with the Builder Pattern; Chapter 8: Handling Collections with the Iterator and Composite Patterns; Accessing Objects with the Iterator Pattern; Putting Together Composites; Tracking the Composite Pattern in the Wild; Chapter 9: Getting Control of Your Objects with the State and Proxy Patterns; Getting the State of Your Union with the State Pattern; Standing In for Other Objects with Proxies
- Chapter 10: Coordinating Your Objects with the Command and Mediator PatternsTaking Command with the Command Pattern; Coordinating with the Mediator Pattern; Part III: The Part of Tens; Chapter 11: Ten More Design Patterns; Creating a Factory Factory: The Abstract Factory Pattern; Cloning when You Need It: The Prototype Pattern; Decoupling Abstractions from Implementations with the Bridge Pattern; Creating Your Own Language: The Interpreter Pattern; Forget Me Not: The Memento Pattern; The Visitor Stops In for a Moment; Going in Circles with Circular Buffers
- Doing Your Magic Off-Screen with the Double Buffer Pattern