Understanding Flash MX 2004 ActionScript 2 basic techniques for creatives
Step-by-step techniques, illustrated with highly visual examples throughout the book, show you how to build up your ActionScripting skills quickly and effectively. A support website (www.sprite.net/understanding) provides all the content you need to try out the techniques shown in the book for yours...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Oxford [England] ; Burlington, MA :
Focal Press
2004.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627407506719 |
Tabla de Contenidos:
- Front Cover; Understanding Flash MX 2004 ActionScript 2; Copyright Page; Contents; Acknowledgements; Introduction - Understanding ActionScript: Basic Techniques for Creatives; Section 1: ActionScript Basics; Chapter 1. An Introduction to Action Script Programming Tools in Flash MX 2004 and Professional; Chapter 2. Constructing and Sharing ActionScript; Chapter 3. Learning about Events and Handlers; Section 2: ActionScript Fundamentals; Chapter 4. Variables, ''If'', ''For'' and ''While'' Loops; Chapter 5. Functions and Arrays; Section 3: Object Fundamentals; Chapter 6. Keyboard Object
- Chapter 7. Sound ObjectChapter 8. Color Object; Chapter 9. XML Object; Section 4: Working with Components; Chapter 10. UI Components; Chapter 11. Trivia Quiz Game Built Using Components; Section 5: Game Building; Chapter 12. Goose Game; Chapter 13 ActionScript-driven Effects and Techniques; Appendices; Appendix A: ActionScript Terminology; Appendix B: Letters A to Z and Standard Numbers 0 to 9; Index