User stories applied for agile software development

Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software. The best way to build software that meets users' needs is to begin with "user stories": sim...

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Detalles Bibliográficos
Otros Autores: Cohn, Mike, 1962- author (author)
Formato: Libro electrónico
Idioma:Inglés
Publicado: Boston : Addison-Wesley [2004].
©2004
Colección:Addison-Wesley signature series
Addison-Wesley signature series
Materias:
Ver en Biblioteca Universitat Ramon Llull:https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627400006719
Tabla de Contenidos:
  • Cover
  • Contents
  • Foreword
  • Acknowledgments
  • Introduction
  • PART I: Getting Started
  • Chapter 1: An Overview
  • What Is a User Story?
  • Where Are the Details?
  • "How Long Does It Have to Be?"
  • The Customer Team
  • What Will the Process Be Like?
  • Planning Releases and Iterations
  • What Are Acceptance Tests?
  • Why Change?
  • Summary
  • Questions
  • Chapter 2: Writing Stories
  • Independent
  • Negotiable
  • Valuable to Purchasers or Users
  • Estimatable
  • Small
  • Testable
  • Summary
  • Developer Responsibilities
  • Customer Responsibilities
  • Questions
  • Chapter 3: User Role Modeling
  • User Roles
  • Role Modeling Steps
  • Two Additional Techniques
  • What If I Have On-Site Users?
  • Summary
  • Developer Responsibilities
  • Customer Responsibilities
  • Questions
  • Chapter 4: Gathering Stories
  • Elicitation and Capture Should Be Illicit
  • A Little Is Enough, or Is It?
  • Techniques
  • User Interviews
  • Questionnaires
  • Observation
  • Story-Writing Workshops
  • Summary
  • Developer Responsibilities
  • Customer Responsibilities
  • Questions
  • Chapter 5: Working with User Proxies
  • The Users' Manager
  • A Development Manager
  • Salespersons
  • Domain Experts
  • The Marketing Group
  • Former Users
  • Customers
  • Trainers and Technical Support
  • Business or Systems Analysts
  • What to Do When Working with a User Proxy
  • Can You Do It Yourself?
  • Constituting the Customer Team
  • Summary
  • Developer Responsibilities
  • Customer Responsibilities
  • Questions
  • Chapter 6: Acceptance Testing User Stories
  • Write Tests Before Coding
  • The Customer Specifies the Tests
  • Testing Is Part of the Process
  • How Many Tests Are Too Many?
  • The Framework for Integrated Test
  • Types of Testing
  • Summary
  • Developer Responsibilities
  • Customer Responsibilities
  • Questions
  • Chapter 7: Guidelines for Good Stories.
  • Start with Goal Stories
  • Slice the Cake
  • Write Closed Stories
  • Put Constraints on Cards
  • Size the Story to the Horizon
  • Keep the UI Out as Long as Possible
  • Some Things Aren't Stories
  • Include User Roles in the Stories
  • Write for One User
  • Write in Active Voice
  • Customer Writes
  • Don't Number Story Cards
  • Don't Forget the Purpose
  • Summary
  • Questions
  • PART II: Estimating and Planning
  • Chapter 8: Estimating User Stories
  • Story Points
  • Estimate as a Team
  • Estimating
  • Triangulate
  • Using Story Points
  • What If We Pair Program?
  • Some Reminders
  • Summary
  • Developer Responsibilities
  • Customer Responsibilities
  • Questions
  • Chapter 9: Planning a Release
  • When Do We Want the Release?
  • What Would You Like in It?
  • Prioritizing the Stories
  • Mixed Priorities
  • Risky Stories
  • Prioritizing Infrastructural Needs
  • Selecting an Iteration Length
  • From Story Points to Expected Duration
  • The Initial Velocity
  • Creating the Release Plan
  • Summary
  • Developer Responsibilities
  • Customer Responsibilities
  • Questions
  • Chapter 10: Planning an Iteration
  • Iteration Planning Overview
  • Discussing the Stories
  • Disaggregating into Tasks
  • Accepting Responsibility
  • Estimate and Confirm
  • Summary
  • Developer Responsibilities
  • Customer Responsibilities
  • Questions
  • Chapter 11: Measuring and Monitoring Velocity
  • Measuring Velocity
  • Planned and Actual Velocity
  • Iteration Burndown Charts
  • Burndown Charts During an Iteration
  • Summary
  • Developer Responsibilities
  • Customer Responsibilities
  • Questions
  • PART III: Frequently Discussed Topics
  • Chapter 12: What Stories Are Not
  • User Stories Aren't IEEE 830
  • User Stories Are Not Use Cases
  • User Stories Aren't Scenarios
  • Summary
  • Questions
  • Chapter 13: Why User Stories?
  • Verbal Communication
  • User Stories Are Comprehensible.
  • User Stories Are the Right Size for Planning
  • User Stories Work for Iterative Development
  • Stories Encourage Deferring Detail
  • Stories Support Opportunistic Development
  • User Stories Encourage Participatory Design
  • Stories Build Up Tacit Knowledge
  • Why Not Stories?
  • Summary
  • Developer Responsibilities
  • Customer Responsibilities
  • Questions
  • Chapter 14: A Catalog of Story Smells
  • Stories Are Too Small
  • Interdependent Stories
  • Goldplating
  • Too Many Details
  • Including User Interface Detail Too Soon
  • Thinking Too Far Ahead
  • Splitting Too Many Stories
  • Customer Has Trouble Prioritizing
  • Customer Won't Write and Prioritize the Stories
  • Summary
  • Developer Responsibilities
  • Customer Responsibilities
  • Questions
  • Chapter 15: Using Stories with Scrum
  • Scrum Is Iterative and Incremental
  • The Basics of Scrum
  • The Scrum Team
  • The Product Backlog
  • The Sprint Planning Meeting
  • The Sprint Review Meeting
  • The Daily Scrum Meeting
  • Adding Stories to Scrum
  • A Case Study
  • Summary
  • Questions
  • Chapter 16: Additional Topics
  • Handling NonFunctional Requirements
  • Paper or Software?
  • User Stories and the User Interface
  • Retaining the Stories
  • Stories for Bugs
  • Summary
  • Developer Responsibilities
  • Customer Responsibilities
  • Questions
  • PART IV: An Example
  • Chapter 17: The User Roles
  • The Project
  • Identifying the Customer
  • Identifying Some Initial Roles
  • Consolidating and Narrowing
  • Role Modeling
  • Adding Personas
  • Chapter 18: The Stories
  • Stories for Teresa
  • Stories for Captain Ron
  • Stories for a Novice Sailor
  • Stories for a Non-Sailing Gift Buyer
  • Stories for a Report Viewer
  • Some Administration Stories
  • Wrapping Up
  • Chapter 19: Estimating the Stories
  • The First Story
  • Advanced Search
  • Rating and Reviewing
  • Accounts
  • Finishing the Estimates.
  • All the Estimates
  • Chapter 20: The Release Plan
  • Estimating Velocity
  • Prioritizing the Stories
  • The Finished Release Plan
  • Chapter 21: The Acceptance Tests
  • The Search Tests
  • Shopping Cart Tests
  • Buying Books
  • User Accounts
  • Administration
  • Testing the Constraints
  • A Final Story
  • PART V: Appendices
  • Appendix A: An Overview of Extreme Programming
  • Roles
  • The Twelve Practices
  • XP's Values
  • The Principles of XP
  • Summary
  • Appendix B: Answers to Questions
  • Chapter 1, An Overview
  • Chapter 2, Writing Stories
  • Chapter 3, User Role Modeling
  • Chapter 4, Gathering Stories
  • Chapter 5, Working with User Proxies
  • Chapter 6, Acceptance Testing User Stories
  • Chapter 7, Guidelines for Good Stories
  • Chapter 8, Estimating User Stories
  • Chapter 9, Planning a Release
  • Chapter 10, Planning an Iteration
  • Chapter 11, Measuring and Monitoring Velocity
  • Chapter 12, What Stories Are Not
  • Chapter 13, Why User Stories?
  • Chapter 14, A Catalog of Story Smells
  • Chapter 15, Using Stories with Scrum
  • Chapter 16, Additional Topics
  • References
  • Index.