User stories applied for agile software development
Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software. The best way to build software that meets users' needs is to begin with "user stories": sim...
Otros Autores: | |
---|---|
Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Boston :
Addison-Wesley
[2004].
©2004 |
Colección: | Addison-Wesley signature series
Addison-Wesley signature series |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627400006719 |
Tabla de Contenidos:
- Cover
- Contents
- Foreword
- Acknowledgments
- Introduction
- PART I: Getting Started
- Chapter 1: An Overview
- What Is a User Story?
- Where Are the Details?
- "How Long Does It Have to Be?"
- The Customer Team
- What Will the Process Be Like?
- Planning Releases and Iterations
- What Are Acceptance Tests?
- Why Change?
- Summary
- Questions
- Chapter 2: Writing Stories
- Independent
- Negotiable
- Valuable to Purchasers or Users
- Estimatable
- Small
- Testable
- Summary
- Developer Responsibilities
- Customer Responsibilities
- Questions
- Chapter 3: User Role Modeling
- User Roles
- Role Modeling Steps
- Two Additional Techniques
- What If I Have On-Site Users?
- Summary
- Developer Responsibilities
- Customer Responsibilities
- Questions
- Chapter 4: Gathering Stories
- Elicitation and Capture Should Be Illicit
- A Little Is Enough, or Is It?
- Techniques
- User Interviews
- Questionnaires
- Observation
- Story-Writing Workshops
- Summary
- Developer Responsibilities
- Customer Responsibilities
- Questions
- Chapter 5: Working with User Proxies
- The Users' Manager
- A Development Manager
- Salespersons
- Domain Experts
- The Marketing Group
- Former Users
- Customers
- Trainers and Technical Support
- Business or Systems Analysts
- What to Do When Working with a User Proxy
- Can You Do It Yourself?
- Constituting the Customer Team
- Summary
- Developer Responsibilities
- Customer Responsibilities
- Questions
- Chapter 6: Acceptance Testing User Stories
- Write Tests Before Coding
- The Customer Specifies the Tests
- Testing Is Part of the Process
- How Many Tests Are Too Many?
- The Framework for Integrated Test
- Types of Testing
- Summary
- Developer Responsibilities
- Customer Responsibilities
- Questions
- Chapter 7: Guidelines for Good Stories.
- Start with Goal Stories
- Slice the Cake
- Write Closed Stories
- Put Constraints on Cards
- Size the Story to the Horizon
- Keep the UI Out as Long as Possible
- Some Things Aren't Stories
- Include User Roles in the Stories
- Write for One User
- Write in Active Voice
- Customer Writes
- Don't Number Story Cards
- Don't Forget the Purpose
- Summary
- Questions
- PART II: Estimating and Planning
- Chapter 8: Estimating User Stories
- Story Points
- Estimate as a Team
- Estimating
- Triangulate
- Using Story Points
- What If We Pair Program?
- Some Reminders
- Summary
- Developer Responsibilities
- Customer Responsibilities
- Questions
- Chapter 9: Planning a Release
- When Do We Want the Release?
- What Would You Like in It?
- Prioritizing the Stories
- Mixed Priorities
- Risky Stories
- Prioritizing Infrastructural Needs
- Selecting an Iteration Length
- From Story Points to Expected Duration
- The Initial Velocity
- Creating the Release Plan
- Summary
- Developer Responsibilities
- Customer Responsibilities
- Questions
- Chapter 10: Planning an Iteration
- Iteration Planning Overview
- Discussing the Stories
- Disaggregating into Tasks
- Accepting Responsibility
- Estimate and Confirm
- Summary
- Developer Responsibilities
- Customer Responsibilities
- Questions
- Chapter 11: Measuring and Monitoring Velocity
- Measuring Velocity
- Planned and Actual Velocity
- Iteration Burndown Charts
- Burndown Charts During an Iteration
- Summary
- Developer Responsibilities
- Customer Responsibilities
- Questions
- PART III: Frequently Discussed Topics
- Chapter 12: What Stories Are Not
- User Stories Aren't IEEE 830
- User Stories Are Not Use Cases
- User Stories Aren't Scenarios
- Summary
- Questions
- Chapter 13: Why User Stories?
- Verbal Communication
- User Stories Are Comprehensible.
- User Stories Are the Right Size for Planning
- User Stories Work for Iterative Development
- Stories Encourage Deferring Detail
- Stories Support Opportunistic Development
- User Stories Encourage Participatory Design
- Stories Build Up Tacit Knowledge
- Why Not Stories?
- Summary
- Developer Responsibilities
- Customer Responsibilities
- Questions
- Chapter 14: A Catalog of Story Smells
- Stories Are Too Small
- Interdependent Stories
- Goldplating
- Too Many Details
- Including User Interface Detail Too Soon
- Thinking Too Far Ahead
- Splitting Too Many Stories
- Customer Has Trouble Prioritizing
- Customer Won't Write and Prioritize the Stories
- Summary
- Developer Responsibilities
- Customer Responsibilities
- Questions
- Chapter 15: Using Stories with Scrum
- Scrum Is Iterative and Incremental
- The Basics of Scrum
- The Scrum Team
- The Product Backlog
- The Sprint Planning Meeting
- The Sprint Review Meeting
- The Daily Scrum Meeting
- Adding Stories to Scrum
- A Case Study
- Summary
- Questions
- Chapter 16: Additional Topics
- Handling NonFunctional Requirements
- Paper or Software?
- User Stories and the User Interface
- Retaining the Stories
- Stories for Bugs
- Summary
- Developer Responsibilities
- Customer Responsibilities
- Questions
- PART IV: An Example
- Chapter 17: The User Roles
- The Project
- Identifying the Customer
- Identifying Some Initial Roles
- Consolidating and Narrowing
- Role Modeling
- Adding Personas
- Chapter 18: The Stories
- Stories for Teresa
- Stories for Captain Ron
- Stories for a Novice Sailor
- Stories for a Non-Sailing Gift Buyer
- Stories for a Report Viewer
- Some Administration Stories
- Wrapping Up
- Chapter 19: Estimating the Stories
- The First Story
- Advanced Search
- Rating and Reviewing
- Accounts
- Finishing the Estimates.
- All the Estimates
- Chapter 20: The Release Plan
- Estimating Velocity
- Prioritizing the Stories
- The Finished Release Plan
- Chapter 21: The Acceptance Tests
- The Search Tests
- Shopping Cart Tests
- Buying Books
- User Accounts
- Administration
- Testing the Constraints
- A Final Story
- PART V: Appendices
- Appendix A: An Overview of Extreme Programming
- Roles
- The Twelve Practices
- XP's Values
- The Principles of XP
- Summary
- Appendix B: Answers to Questions
- Chapter 1, An Overview
- Chapter 2, Writing Stories
- Chapter 3, User Role Modeling
- Chapter 4, Gathering Stories
- Chapter 5, Working with User Proxies
- Chapter 6, Acceptance Testing User Stories
- Chapter 7, Guidelines for Good Stories
- Chapter 8, Estimating User Stories
- Chapter 9, Planning a Release
- Chapter 10, Planning an Iteration
- Chapter 11, Measuring and Monitoring Velocity
- Chapter 12, What Stories Are Not
- Chapter 13, Why User Stories?
- Chapter 14, A Catalog of Story Smells
- Chapter 15, Using Stories with Scrum
- Chapter 16, Additional Topics
- References
- Index.