Adobe AIR bible
Adobe Integrated Runtime (AIR) lets you use scripting languages you already know and frees you from the dull parts of development-so you can focus on creating exciting and cost-saving application user interfaces using Flash, Flex, and JavaScript. Find all the tips, techniques, and best practices you...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Indianapolis : Chichester :
Wiley ; John Wiley [distributor]
2008.
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Edición: | 1st edition |
Colección: | Bible
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627382206719 |
Tabla de Contenidos:
- Adobe® AIR Bible; Contents; Introduction; Part I Introduction to AIR; Chapter 1 Clearing the AIR; Why Use AIR?; Comparable Technologies; AIR Development Platforms at a Glance; Summary; Chapter 2 Setting Up Your Development Environment; Adobe Integrated Runtime; Development Environments; Summary; Chapter 3 Building Your First AIR Application; Using Flex Builder 3; Using Flash CS3; Using Dreamweaver CS3; Summary; Part II Programming for AIR Essentials; Chapter 4 Crash Course in AIR Programming; A closer look at ActionScript; An Introduction to Flash; The Highlights of Flex; Summary
- Chapter 5 Development EssentialsThe AIR Security Model; Basic Application Properties; Summary; Chapter 6 Debugging and Profiling; Debugging Basics; Logging; Profiling Techniques; Memory and Performance Tips; Summary; Part III AIR API; Chapter 7 Communicating with the Local Machine; Differences among Operating Systems; The AIR Security Sandbox; Working with the Operating System; Summary; Chapter 8 Using the Filesystem; Filesystem Basics; Using Folders; Using Files; File Encryption; Simple Text Editor; Summary; Chapter 9 Using the Clipboard; Choosing a Clipboard Format
- Copying Data to the ClipboardPasting Data from the Clipboard; Copy and Paste Sample Application; Summary; Chapter 10 Dragging and Dropping; Drag and Drop Classes; Dragging Out; Sample Application; Summary; Chapter 11 SQLite Databases; Introducing SQLite; Getting Started with SQL; Managing SQL Databases; Summary; Chapter 12 Using Native Operating System Windows; Creating System Windows; Controlling System Windows; Using Application Icons; Twitter Client Sample Application; Summary; Chapter 13 HTML Content; Accessing the AIR API; Using the AIR HTML Introspector; Using Dreamweaver; Summary
- Part IV Building an ApplicationChapter 14 Preparing to Build a Large-Scale Application; Planning an Application; The Architecture Phase; Summary; Chapter 15 Building a Reusable Config Class; Defining the XML; Resolving Dynamic Properties; Using Composition for Event Dispatching; Global Accessibility; Your Config Class in Action; Summary; Chapter 16 Application Design Best Practices; Preventing Spaghetti Code; Flex and Flash Guidelines; General Coding Guidelines; Summary; Chapter 17 SDK Development; SDK Development Essentials; Compiling Applications; Debugging; Summary
- Chapter 18 Sample Application: LogReaderRequirements; Architecture; Testing; Summary; Chapter 19 Polishing a Finished Application; The Importance of Design and Usability; Flex Builder 3 Design Tutorial; Summary; Part V Testing and Deploying; Chapter 20 Deployment Workflow; Deploying from the Flex Builder 3 IDE; Deploying from the Flash CS3 IDE; Deploying from the Dreamweaver CS3 IDE; Compiling, Testing, and Deploying with Command-line Tools; Summary; Chapter 21 Leveraging Ant to Automate the Build Process; Getting Set Up; Creating a Build File; Adding Basic Targets; Adding Advanced Targets
- Summary