Flash + after effects
Flash Designers - expand your multimedia horizons. Push Flash to the next level in design with After Effects' robust toolset to add supercharged visual effects and development efficiencies to your Flash projects.
Otros Autores: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Burlington, Mass. :
Focal Press, an imprint of Elsevier
2008.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627367206719 |
Tabla de Contenidos:
- Front Cover; Flash + AfterEffects; Copyright Page; Table ofContents; Introduction; What Is This Book About?; Who Is This Book For?; Book Structure and Layout Conventions; About the Author; Acknowledgements; For Instructors; Credits; Chapter 1: Getting Started inAfter Effects; Project Workflow; Creating a Project; Setting Keyframes; Applying Effects; Rendering a Project; Chapter 2: From Flash to AfterEffects; Flash to Broadcast Video; Publishing SWF Files for After Effects; Using the QuickTime Exporter for HD Content; Exporting ActionScript-driven Movies; Chapter 3: From After Effects toFlash
- Working with Vector and Raster ImagesExporting SWF Files; Exporting Flash Professional XFL Files; Rendering PNG Image Sequences; Rendering Flash Video (F4V and FLV); Chapter 4: InteractiveVideo; Interactivity in Flash; Using Adobe Media Encoder; Using ActionScript Code Snippets; Adding ActionScript Cue Points; Creating Playback Controls in ActionScript; Building a Video Gallery; Chapter 5: AlphaChannels; What Are Alpha Channels?; Keying in After Effects; Embedding Cue Points; Creating an Interactive Video Game; Using the Roto Brush Tool; Chapter 6: Type inMotion; Creating and Animating Type
- Animating Text along a PathSimulating Handwriting with a Stroke; Applying Text Animation Presets; Using Text Animators; Comparing Text Capabilities in Flash; Chapter 7: The ThirdDimension; Entering 3D Space in After Effects; Entering 3D Space in Flash; Adding a Camera in After Effects; Creating Interactive 3D Environments; Chapter 8: CharacterAnimation; Working with Bones in Flash; Parenting Layers in After Effects; The Puppet Tools; Building Interactive Puppets; Chapter 9: VisualEffects; Controlling the Weather; Shattering Layers; Playing with Fire; Distorting Typography
- Designing Interactive Page TurnsFun with Fractals; Chapter 10: Optimization andEncoding; Understanding Compression; Determining the Video Data Rate; Digital Audio Basics; Optimizing Your Video before Encoding; Streaming Video on the Web; Publishing to a DVD Using iDVD; Index