How to cheat in Adobe Flash CS4 the art of design and animation
Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator wh...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Amsterdam ; Boston ; London :
Focal
2009.
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Edición: | 1st edition |
Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627367006719 |
Tabla de Contenidos:
- Front Cover; How to Cheat in Adobe Flash CS4; Copyright Page; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1. Design styles; Drawing with basic shapes; The Brush tool; Mixing colors; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; Spray Brush tool; Deco tool; Interlude: The new Flash interface; 2. Transformation and distortion; Distorting bitmaps; The Envelope tool; Warping; Card flip; 3D Rotation; Butterfly; Squash and stretch
- Interlude: Being subtle3. Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight; Focus; Interlude: A moment of clarity; 4. Motion tips and tricks; The new Motion tween; The Motion Editor; Basic shadow; Drop shadow; Perspective shadow; Blur filter; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: Learning to be simple; 5. Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync; Sync (Classic tween); Sync (Motion tween)
- Hinging body partsBone tool (Inverse Kinematics); Closing the gaps; Bitmap animation (JibJab); PSD Importer (JibJab); Motion guides (JibJab); Walk cycle; Advanced walk cycle; Anticipation; Drawing upon oneself; Looping backgrounds; Tradigital animation; Interlude: How did I get here?; 6. Flash to video; Document setup; Ape Escape; Title and action safety; Safe colors; Safe colors (Kuler); Keeping it all in sync; QuickTime Exporter; SWF2Video; Interlude: Graphics tablets; 7. Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Fireworks
- Soft revealStar Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Winter wonderland; 3D perspective; Bone and Spray; Interlude: From the inside out; 8. Working with sound; Recording sounds; Audacity®; Adobe® Soundbooth® CS4; Adobe® Audition® 3.0; Sound in Flash; Dynamic sounds (AS3); Interlude: Flash wasn't always this good; 9. Working with video; Importing video; Flash Video (FLV); Interlude: FLV tools and articles; 10. Interactivity; Event handling; What a drag; Pausing the timeline; Loading images (AS3); Loading images (AS2); Toggling sound (AS3)
- Interlude: Objects, objects everywhere11. Extending Flash; Introduction to JSFL; Trace Bitmap and JSFL; AnimSlider Pro; Ajar extensions; iK'motion; Swift 3D Xpress; Flashjester; Toon Boom Animate; Interlude: Pimp my Flash; 12. What's new in CS4; Motion presets; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Editor properties; Custom easing; Motion tweens and 3D; 3D Position and View; Basic bone armature; Complex bone armature; Joint rotation and constrain; Bone tool easing basics; Bones and shapes; Bind tool
- Interlude: The History of Flash