Stop motion craft skills for model animation
To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it...
Autor principal: | |
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Formato: | Libro electrónico |
Idioma: | Inglés |
Publicado: |
Boston :
Focal Press
2004.
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Edición: | 1st edition |
Colección: | Focal Press visual effects and animation series.
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Materias: | |
Ver en Biblioteca Universitat Ramon Llull: | https://discovery.url.edu/permalink/34CSUC_URL/1im36ta/alma991009627337306719 |
Tabla de Contenidos:
- Stop Motion Craft Skils for Model Animation; Copyright; Contents; Elements of an Animation Shoot; Chapter 1 Introduction - Playing God; nature and caricature; what this book is for; Chapter 2 Getting Equipped; what is your aim?; recording formats; film; video/DV; animation software/frame grabbers; essential and non-essential extras; the animator's toolkit; lighting; editing/sound; rough guide to film/video or DV recording budgets; glossary; Chapter 3 Getting Animated; animating familiar objects as a first approach; timing: single frame or double frame?; notes on movement
- first experiments: the bouncing ballthe dope sheet/X-sheet; planning; Chapter 4 Keep it Simple - Developing Your Story; idea - script - treatment; planning your shots - basic film grammar/composition of shots; the storyboard; editing - animatics and story reels; Chapter 5 Coat Hangers for Armatures - Making your Own Model; character design; working with modelling clays; making your own puppet; Chapter 6 Model Makers - the Professionals; the maquette; ball and socket armature; mould making - hard and soft moulds; casting; colouring; costumes/dressing; glossary of model making materials
- Chapter 7 Four Walls and a Sky - Sets and Propsresearch the look; design and building of sets; interior sets; exterior sets; forced perspective; making props; rigging; glossary of materials for sets; Chapter 8 Sound Advice; pre-production; recording dialogue; lip sync; sound breakdown; Chapter 9 The Mechanics of Movement; studies from observation; posing the model; timing; weight; anticipation, action and reaction; walking and running; the illusion of speed; animal and bird movement; Chapter 10 the Performance; character animation; comedy and comic timing; subtle character animation
- Chapter 11 Filmingfilming information; motion control; lighting; health and safety issues; special effects - tips and hints; final checks before you hit that button; sending your film to the labs; glossary; Chapter 12 Post Production; timecode; sound; Chapter 13 Getting the Job - the Business of Animation; know your limitations; different work, different studios; commercials; series; TV specials and features; applying for jobs; your showreel; festivals; sending proposals to commissioning editors; Bibliography; Appendix 1 Software, Camera and Recording Equipment Suppliers
- Appendix 2 Manufacturers and OutletsAppendix 3 Calendar of Animation Festivals and Film Festivals Incorporating Animation; Appendix 4 Animation Courses that Include or Specialize in Stop Motion and Related Organizations and Websites; Index